diff options
-rw-r--r-- | npc/007-1/pylon.txt | 102 |
1 files changed, 5 insertions, 97 deletions
diff --git a/npc/007-1/pylon.txt b/npc/007-1/pylon.txt index 8cafff87f..cf486077d 100644 --- a/npc/007-1/pylon.txt +++ b/npc/007-1/pylon.txt @@ -12,15 +12,15 @@ 007-1,67,65,0 script Pylon NPC_PLAYER,{ mesn; - mesq lg("Hello, I'm Pylon!"); + mesq l("Hello, I'm Pylon!"); next; - mesq lg("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); + mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); next; - mesq lg("If you have some gems, I can transform them into powder."); + mesq l("If you have some gems, I can transform them into powder."); next; - mesq lg("I only take a tax of 100 gp per gem."); + mesq l("I only take a tax of 100 gp per gem."); next; - mesq lg("Then, would you like me to transform one of your gem?"); + mesq lg("Then, would you like me to transform one of your gems?"); next; goto L_Menu; @@ -63,22 +63,6 @@ L_Question: next; goto L_Menu; -/* - -L_EndMenu: - menu - l("Yeah i need more powder!"), L_PowderMenu, - l("Nah i'm done with it, Thanks dude."), L_Close, - -L_PowderMenu: - l("I Change my mind, I will keep it."), L_Close; - rif(countitem(Ruby) >= 1, l("Take my Ruby!"), L_Ruby; - rif(countitem(Topaz) >= 1, l("Take my Topaz!"), L_Topaz; - rif(countitem(Emerald) >= 1, l("Take my Emerald!"), L_Emerald; - rif(countitem(Diamond) >= 1, l("Take my Diamond!"), L_Diamond; - rif(countitem(Amethyst) >= 1, l("Take my Amethyst!"), L_Amethyst; - rif(countitem(Sapphire) >= 1, l("Take my Sapphire!"), L_Sapphire; -*/ // Must rework IDs L_Powder: @@ -105,82 +89,6 @@ L_Powder: next; goto L_Menu; -/* -L_Topaz: - delitem Topaz, 1; - Zeny = Zeny - 100; - getexp 100, 0; - inventoryplace TopazPowder, 1; // @jesusalva how to set a random 1 to 3 - getitem TopazPowder, 1; - mes ""; - mesn; - mesq l("Here is your powder! I hope it will be useful"); - next; - mesq l("Would you like to transform one more?"); - next; - goto L_EndMenu; - close; - -L_Emerald: - delitem Emerald, 1; - getexp 100, 0; - Zeny = Zeny - 100; - inventoryplace EmeraldPowder, 1; // @jesusalva how to set a random 1 to 3 - getitem EmeraldPowder, 1; - mes ""; - mesn; - mesq l("Here is your powder! I hope it will be useful"); - next; - mesq l("Would you like to transform one more?"); - next; - goto L_EndMenu; - close; - -L_Diamond: - delitem Diamond, 1; - getexp 100, 0; - Zeny = Zeny - 100; - inventoryplace DiamondPowder, 1; // @jesusalva how to set a random 1 to 3 - getitem DiamondPowder, 1; - mes ""; - mesn; - mesq l("Here is your powder! I hope it will be useful"); - next; - mesq l("Would you like to transform one more?"); - next; - goto L_EndMenu; - close; - -L_Amethyst: - delitem Amethyst, 1; - getexp 100, 0; - Zeny = Zeny - 100; - inventoryplace AmethystPowder, 1; // @jesusalva how to set a random 1 to 3 - getitem AmethystPowder, 1; - mes ""; - mesn; - mesq l("Here is your powder! I hope it will be useful"); - next; - mesq l("Would you like to transform one more?"); - next; - goto L_EndMenu; - close; - -L_Sapphire: - delitem Sapphire, 1; - getexp 100, 0; - Zeny = Zeny - 100; - inventoryplace SapphirePowder, 1; // @jesusalva how to set a random 1 to 3 - getitem SapphirePowder, 1; - mes ""; - mesn; - mesq l("Here is your powder! I hope it will be useful"); - next; - mesq l("Would you like to transform one more?"); - next; - goto L_EndMenu; - close; -*/ L_Close: close; |