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-rw-r--r--npc/012-5/nicholas.txt4
-rw-r--r--npc/020-3/mede.txt11
-rw-r--r--npc/020-5/bracco.txt6
3 files changed, 16 insertions, 5 deletions
diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt
index a00bca288..d1a53af71 100644
--- a/npc/012-5/nicholas.txt
+++ b/npc/012-5/nicholas.txt
@@ -162,10 +162,10 @@ L_Shield:
blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 500);
break;
case 3:
- blacksmith_create(IronIngot, 16, TitaniumIngot, 2, BladeShield, 1500);
+ blacksmith_create(IronIngot, 14, TitaniumIngot, 2, BladeShield, 1500);
break;
case 4:
- blacksmith_create(CopperIngot, 18, TinIngot, 2, BraknarShield, 6000);
+ blacksmith_create(CopperIngot, 18, TinIngot, 2, BraknarShield, 8000);
break;
}
goto L_Shield;
diff --git a/npc/020-3/mede.txt b/npc/020-3/mede.txt
index b7b874f99..149a877ae 100644
--- a/npc/020-3/mede.txt
+++ b/npc/020-3/mede.txt
@@ -20,6 +20,7 @@ L_Menu:
select
l("Can you reset my stats please?"),
+ rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")),
lg("You are weird, I have to go sorry.");
switch (@menu)
@@ -27,6 +28,8 @@ L_Menu:
case 1:
goto L_ResetStats;
case 2:
+ goto L_MonsterPot;
+ case 3:
goto L_Quit;
}
@@ -78,6 +81,14 @@ L_ConfirmReset:
}
goto L_Quit;
+L_MonsterPot:
+ mesn;
+ mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White")));
+ next;
+ mesn;
+ mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw));
+ next;
+ goto L_Quit;
L_Quit:
closedialog;
diff --git a/npc/020-5/bracco.txt b/npc/020-5/bracco.txt
index 31174bdb3..639ea6071 100644
--- a/npc/020-5/bracco.txt
+++ b/npc/020-5/bracco.txt
@@ -84,13 +84,13 @@ L_Forge:
case 1:
close; break;
case 2:
- blacksmith_create(LeatherPatch, 60, TitaniumIngot, 1, Armbands, 4500);
+ blacksmith_create(LeatherPatch, 50, TitaniumIngot, 1, Armbands, 6500);
break;
case 3:
- blacksmith_create(CopperIngot, 40, Coal, 40, CopperArmbands, 9000);
+ blacksmith_create(CopperIngot, 30, Coal, 40, CopperArmbands, 11000);
break;
case 4:
- blacksmith_create(IronIngot, 100, Coal, 90, IronArmbands, 15000);
+ blacksmith_create(IronIngot, 90, Coal, 80, IronArmbands, 21000);
break;
}
goto L_Forge;