diff options
-rw-r--r-- | npc/012-5/nicholas.txt | 4 | ||||
-rw-r--r-- | npc/020-3/mede.txt | 11 | ||||
-rw-r--r-- | npc/020-5/bracco.txt | 6 |
3 files changed, 16 insertions, 5 deletions
diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt index a00bca288..d1a53af71 100644 --- a/npc/012-5/nicholas.txt +++ b/npc/012-5/nicholas.txt @@ -162,10 +162,10 @@ L_Shield: blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 500); break; case 3: - blacksmith_create(IronIngot, 16, TitaniumIngot, 2, BladeShield, 1500); + blacksmith_create(IronIngot, 14, TitaniumIngot, 2, BladeShield, 1500); break; case 4: - blacksmith_create(CopperIngot, 18, TinIngot, 2, BraknarShield, 6000); + blacksmith_create(CopperIngot, 18, TinIngot, 2, BraknarShield, 8000); break; } goto L_Shield; diff --git a/npc/020-3/mede.txt b/npc/020-3/mede.txt index b7b874f99..149a877ae 100644 --- a/npc/020-3/mede.txt +++ b/npc/020-3/mede.txt @@ -20,6 +20,7 @@ L_Menu: select l("Can you reset my stats please?"), + rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), lg("You are weird, I have to go sorry."); switch (@menu) @@ -27,6 +28,8 @@ L_Menu: case 1: goto L_ResetStats; case 2: + goto L_MonsterPot; + case 3: goto L_Quit; } @@ -78,6 +81,14 @@ L_ConfirmReset: } goto L_Quit; +L_MonsterPot: + mesn; + mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); + next; + mesn; + mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); + next; + goto L_Quit; L_Quit: closedialog; diff --git a/npc/020-5/bracco.txt b/npc/020-5/bracco.txt index 31174bdb3..639ea6071 100644 --- a/npc/020-5/bracco.txt +++ b/npc/020-5/bracco.txt @@ -84,13 +84,13 @@ L_Forge: case 1: close; break; case 2: - blacksmith_create(LeatherPatch, 60, TitaniumIngot, 1, Armbands, 4500); + blacksmith_create(LeatherPatch, 50, TitaniumIngot, 1, Armbands, 6500); break; case 3: - blacksmith_create(CopperIngot, 40, Coal, 40, CopperArmbands, 9000); + blacksmith_create(CopperIngot, 30, Coal, 40, CopperArmbands, 11000); break; case 4: - blacksmith_create(IronIngot, 100, Coal, 90, IronArmbands, 15000); + blacksmith_create(IronIngot, 90, Coal, 80, IronArmbands, 21000); break; } goto L_Forge; |