diff options
-rw-r--r-- | npc/011-3/_mobs.txt | 4 | ||||
-rw-r--r-- | npc/011-3/flood.txt | 19 |
2 files changed, 11 insertions, 12 deletions
diff --git a/npc/011-3/_mobs.txt b/npc/011-3/_mobs.txt index d85a130b7..81221eb96 100644 --- a/npc/011-3/_mobs.txt +++ b/npc/011-3/_mobs.txt @@ -1,7 +1,7 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 011-3: Eternal Swamps - Landbridge mobs -011-3,39,205,19,14 monster Angry Red Scorpion 1130,15,100000,30000 -011-3,40,206,19,14 monster Fire Goblin 1067,20,100000,30000 +011-3,39,205,19,14 monster Angry Red Scorpion 1130,10,100000,30000 +011-3,40,206,19,14 monster Fire Goblin 1067,10,100000,30000 011-3,38,207,19,14 monster Old Snake 1199,5,100000,30000 011-3,38,174,18,13 monster Sarracenus 1125,7,100000,30000 011-3,37,176,18,13 monster Black Scorpion 1074,4,100000,30000 diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt index 9e3ca3749..802b0c9ac 100644 --- a/npc/011-3/flood.txt +++ b/npc/011-3/flood.txt @@ -36,11 +36,11 @@ OnSkipFlood: .@fd=!(getmapmask("011-3")&MASK_SPECIAL); // .@fd - is flooded? if (.@fd) { - debugmes "[Flood] UF - Unflooding"; + //debugmes "[Flood] UF - Unflooding"; // If it is flooded, unflood it to prevent players getting struck for too long killmonster("011-3", "#EternalSwampCore::OnSwampMob"); addmapmask "011-3", MASK_SPECIAL; - debugmes "[Flood] UF - Del Cells"; + //debugmes "[Flood] UF - Del Cells"; delcells "ESwpBridge1"; delcells "ESwpBridge2"; delcells "ESwpBridge3"; @@ -55,20 +55,21 @@ OnSkipFlood: if (is_night()) .@odds+=35; + /* // Bugfix if ($@GM_OVERRIDE) .@odds=100; else .@odds=0; - debugmes "[Flood] Analysis with %d odds to flood", .@odds; + */ // Maybe we should flood it if (rand(0,100) < .@odds) { debugmes "[Flood] F - Flooding"; removemapmask "011-3", MASK_SPECIAL; - debugmes "[Flood] F - Adding Cells"; + //debugmes "[Flood] F - Adding Cells"; setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1"; setcells "011-3", 37, 34, 39, 41, 1, "ESwpBridge2"; setcells "011-3", 31, 67, 33, 73, 1, "ESwpBridge3"; @@ -77,15 +78,13 @@ OnSkipFlood: setcells "011-3", 41, 157, 43, 163, 1, "ESwpBridge6"; setcells "011-3", 36, 187, 38, 193, 1, "ESwpBridge7"; - debugmes "[Flood] F - Spawn and Announce"; + //debugmes "[Flood] F - Spawn and Announce"; areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob"; mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc; // TODO: Handle players in bridges - debugmes "[Flood] F - Map Timer OK"; + //debugmes "[Flood] F - Map Timer OK"; maptimer("011-3", "#EternalSwampCore::OnBridgeDown", 10); - } else { - debugmes "[Flood] NF Aborted"; } } @@ -94,7 +93,7 @@ OnSkipFlood: // Fix players struck by setcells OnBridgeDown: - debugmes "[Flood] [OnBD] Bridge is Down"; + //debugmes "[Flood] [OnBD] Bridge is Down"; if (isin(37, 22, 39, 24)) slide 38, 21; else if (isin(37, 34, 39, 41)) @@ -109,7 +108,7 @@ OnBridgeDown: slide 42, 155; else if (isin(36, 187, 38, 193)) slide 37, 185; - debugmes "[Flood] [OnBD] Finished"; + //debugmes "[Flood] [OnBD] Finished"; end; } |