diff options
-rw-r--r-- | npc/017-10/airship.txt | 1 | ||||
-rw-r--r-- | npc/017-10/mayor.txt | 50 | ||||
-rw-r--r-- | npc/025-2/guard.txt | 4 |
3 files changed, 45 insertions, 10 deletions
diff --git a/npc/017-10/airship.txt b/npc/017-10/airship.txt index 57618a629..f9f69fa18 100644 --- a/npc/017-10/airship.txt +++ b/npc/017-10/airship.txt @@ -29,6 +29,7 @@ OnTouch: mesc l("WARNING: HIGH LEVEL AREA. COME PREPARED."), 1; mesc l("Note: This travel takes a whole minute to complete!!"); mesc l("Note 2: If you leave this plataform, it'll reset!"); + mesc l("Note 3: All maps in Fortress Island have penalty, even towns!"); next; mesc l("BEGIN WARP PROCEDURES?"), 1; if (askyesno() == ASK_YES) { diff --git a/npc/017-10/mayor.txt b/npc/017-10/mayor.txt index 4a1d3f21b..822658633 100644 --- a/npc/017-10/mayor.txt +++ b/npc/017-10/mayor.txt @@ -147,17 +147,47 @@ break; // Barbara Quest was complete and solution was marked in BARBARA_STATE case 19: - // Endtrail + mesn; + mesq l("So, where we were again... Oh right, travel to world edge, look for family or whatever, right?"); + next; + mesn; + mesq l("Yes. I mean, yes, Pihro and Pyndragon will fancy you an airship."); + next; + select + l("What is an airship? O.o"), + l("Cool, an airship!"); mes ""; - mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; - // Yes. I mean, yes, Pihro and Pyndragon will fancy you an airship. - // An Airship? It is just a ship. Which flies. - // How long it'll take? It's done already. You took a long time, you know? Also, we're talking about Pihro and Pyndragon. - // Uh? No way! Not even nobles are normally allowed on it. - // You're only being allowed on it for the sake of this world. - // Not that I really care with the world, anyway... - // movecamera FIXME TODO (maybe setcamnpc works better?) - // You can go to the landing area just north of here, upstairs. + if (@menu == 1) { + mesn; + mesq l("An Airship? It is just a ship. Which flies."); + next; + } + mesn; + mesq l("Now, crafting an airship requires a lot of efforts, resources, money and specially time. Fourteen months, to be exact."); + next; + mesn; + mesq l("By the way , it is done already. You took a long time, you know? Also, we're talking about Pihro and Pyndragon."); + next; + mesn; + mesq l("Besides, the Alliance High Council had plans for an expedition on the Fortress Island, but had no personal to do it."); + next; + mesn; + mesq l("Yes, you are now personal! Doesn't it feels exciting? Please tell me it does, I have nothing else to convince you to go otherwise."); + next; + mesn; + mesq l("The Fortress Island is a terribly dangerous place, so the Alliance sent a scout party beforehand, and set up a tower in front of an... erm... Very disturbing walled place we found."); + next; + mesn; + mesq l("Now go and save the world or something like that. I mean, it is not like I really cared with the world, anyway... With luck you'll even find what you are looking for."); + next; + // FALLTHROUGH + case 20: + setcamnpc "#ToFortress"; + mesn; + mesq l("Just go over there and you'll be able to board the Airship. The travel takes a while so please be patient and good luck!"); + next; + setcamnpc; + setq General_Narrator, 20; // TODO: Maybe investigate & report to Tulimshar Magic Council? break; } diff --git a/npc/025-2/guard.txt b/npc/025-2/guard.txt index 93839a2a3..0a00f0cfd 100644 --- a/npc/025-2/guard.txt +++ b/npc/025-2/guard.txt @@ -19,6 +19,10 @@ L_ShortSummary: .@lock$=l("It is locked but %s should be able to coordinate a raid on it.", $MOST_HEROIC$); mesn; mesq l("Past this point is the Fortress Island. %s Even so, be careful, the town should not exist.", ($FORTRESS_STATE ? .@open$ : .@lock$)); + + // Endtrail + mes ""; + mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; close; } |