diff options
-rw-r--r-- | npc/020-1/mapflags.txt | 2 | ||||
-rw-r--r-- | npc/020-7-1/peetu.txt | 94 |
2 files changed, 92 insertions, 4 deletions
diff --git a/npc/020-1/mapflags.txt b/npc/020-1/mapflags.txt index 89d51c9a8..838cbfa62 100644 --- a/npc/020-1/mapflags.txt +++ b/npc/020-1/mapflags.txt @@ -4,3 +4,5 @@ 020-4 mapflag town 020-5 mapflag town 020-6 mapflag town +020-7 mapflag town +020-7-1 mapflag town diff --git a/npc/020-7-1/peetu.txt b/npc/020-7-1/peetu.txt index dee7aca40..75ad56713 100644 --- a/npc/020-7-1/peetu.txt +++ b/npc/020-7-1/peetu.txt @@ -9,8 +9,8 @@ // FIELD 1: // INVESTIGATION // 1 - STBY OUTSIDE -// 2 - ACCESS GRANTED -// 3 - QUEST ASSIGNED BY PEETU - talk to Oskari (and others) +// 2 - ACCESS GRANTED - But Peetu is crying too much +// 3 - Peetu was calmed down, go talk to Oskari about him // 4 - Oskari is OK with peetu, but wanna hear from others. He also sends you // to ask what Peetu happened // 5 - Adultered ingredients seems the cause, report to Elias @@ -32,10 +32,96 @@ // Bitwise (BS_QHELPER) 020-7-1,122,27,2 script Peetu NPC_BLUESAGEWORKER_MA,{ + function pWaiting; + + function pIntro; + function pReflection; + function pInvestigation; + function pComplete; .@q=getq(NivalisQuest_BlueSage); - if (.@q < 12) + if (.@q <= 4) npctalk3 any(l("*sob sob*"), l("*crying*")); - end; + + switch (.@q) { + case 2: + pIntro(); + break; + case 3: + pWaiting("Oskari"); + break; + case 4: + pReflection(); + break; + case 5: + case 6: + case 7: + case 8: + pWaiting("Oskari"); + break; + case 9: + pInvestigation(); + break; + case 10: + case 11: + pWaiting("Blue Sage"); + break; + case 12: + pComplete(); + break; + default: + warp "Save", 0, 0; + percentheal -100, -100; + end; + break; + } + close; + +// Here we begin +function pWaiting { + .@name$=getarg(0, "##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b"); + mesn; + mesc l("*sniff sniff*"); + mesq l("I'm waiting for @@ feedback... Please go talk to them! %%S", .@name$); + close; +} + +// Peetu is too upset with failing (yeah, he is that kind of perfectionist here). +// We should find a way to calm him down. +function pIntro { + mesn; + mesc l("*sniff sniff*"); + mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$); + close; +} + +// Report that Oskari is not planning to fire him (yet), and is trying to understand +// what went wrong so it do not repeat. +function pReflection { + mesn; + mesc l("*sniff sniff*"); + mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$); + close; +} + +// Peetu hurries back to check what happened. Wait 3 minutes in the library. +// He'll then say that in fact there was silk cocoon +function pInvestigation { + mesn; + mesc l("*sniff sniff*"); + mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$); + close; +} + +// The crime was "solved" +function pComplete { + mesn; + mesq l("Oh, hey, welcome back, @@! Many thanks for helping me!", strcharinfo(0)); + next; + mesn; + .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); + mesq l("I'm currently going over some of the household paperwork. Right now I'm inspecting the @@. The work never stops!", .@subject$); + close; +} OnInit: .sex=G_MALE; |