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-rw-r--r--db/re/item_db.conf16
-rw-r--r--npc/017-4/pyndragon.txt14
-rw-r--r--npc/018-2-1/dustman.txt1
3 files changed, 16 insertions, 15 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index bb9b41bd8..4efb44cdf 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -10515,11 +10515,11 @@ item_db: (
Buy: 55000
Sell: 5200
Weight: 1190
- Atk: 510
+ Atk: 480
Range: 6
Loc: ["EQP_HAND_R", "EQP_HAND_L"]
WeaponLv: 1
- EquipLv: 70
+ EquipLv: 60
Subtype: "W_RIFLE"
Refine: true
AllowAmmo: {
@@ -10538,11 +10538,11 @@ item_db: (
Buy: 55000
Sell: 5200
Weight: 1190
- Atk: 30
+ Atk: 10
Range: 6
Loc: ["EQP_HAND_R", "EQP_HAND_L"]
WeaponLv: 1
- EquipLv: 70
+ EquipLv: 60
Subtype: "W_GATLING"
Refine: true
AllowAmmo: {
@@ -10564,11 +10564,11 @@ item_db: (
Buy: 55000
Sell: 5200
Weight: 1190
- Atk: 50
+ Atk: 45
Range: 4
Loc: ["EQP_HAND_R", "EQP_HAND_L"]
WeaponLv: 1
- EquipLv: 70
+ EquipLv: 60
Subtype: "W_SHOTGUN"
Refine: true
AllowAmmo: {
@@ -10589,11 +10589,11 @@ item_db: (
Buy: 55000
Sell: 5200
Weight: 760
- Atk: 160
+ Atk: 140
Range: 4
Loc: "EQP_HAND_R"
WeaponLv: 1
- EquipLv: 70
+ EquipLv: 60
Subtype: "W_REVOLVER"
Refine: true
AllowAmmo: {
diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt
index 6a6241e06..516dad4f4 100644
--- a/npc/017-4/pyndragon.txt
+++ b/npc/017-4/pyndragon.txt
@@ -58,9 +58,9 @@
else
mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms"));
next;
- if (BaseLevel < 60)
+ if (BaseLevel < 50)
goto L_TooWeak;
- else if (BaseLevel < 70)
+ else if (BaseLevel < 60)
goto L_Weak;
goto L_Menu;
@@ -71,7 +71,7 @@ L_TooWeak:
L_Weak:
mesn;
- mesq l("You need level 70 to use these guns, but if you want to start collecting materials, you're allowed to.");
+ mesq l("You need level 60 to use these guns, but if you want to start collecting materials, you're allowed to.");
next;
goto L_Menu;
@@ -110,16 +110,16 @@ L_Craft:
switch (@menu) {
case 2:
- craft_gun( LeadIngot, 6, TitaniumIngot, 6, Coal, 12, PynRevolver, 15000 );
+ craft_gun( LeadIngot, 5, TitaniumIngot, 5, Coal, 11, PynRevolver, 15000 );
goto L_Craft;
case 3:
- craft_gun( LeadIngot, 8, TitaniumIngot, 8, Coal, 15, PynRifle, 15000 );
+ craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynRifle, 15000 );
goto L_Craft;
case 4:
- craft_gun( LeadIngot, 8, TitaniumIngot, 8, Coal, 15, PynGatling, 15000 );
+ craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynGatling, 15000 );
goto L_Craft;
case 5:
- craft_gun( LeadIngot, 12, TitaniumIngot, 12, Coal, 18, PynShotgun, 60000 );
+ craft_gun( LeadIngot, 11, TitaniumIngot, 11, Coal, 16, PynShotgun, 60000 );
goto L_Craft;
}
goto L_Menu;
diff --git a/npc/018-2-1/dustman.txt b/npc/018-2-1/dustman.txt
index fe0c96257..1332650cf 100644
--- a/npc/018-2-1/dustman.txt
+++ b/npc/018-2-1/dustman.txt
@@ -30,6 +30,7 @@ L_COD:
next;
mesn;
mesq l("Pyndragon said he'll do a @@ to however reduces them to dust. Interested?", getitemlink(Dustynator)); // BottledDust, Dustynator
+ mesc l("Note: Dustynator is a high level weapon. You might not have enough level to use it yet.");
next;
if (askyesno() == ASK_YES) {
mes "";