diff options
-rw-r--r-- | npc/functions/hub.txt | 4 | ||||
-rw-r--r-- | npc/magic/demure.txt | 14 |
2 files changed, 10 insertions, 8 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 2ff91352a..93c71f4b7 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -303,9 +303,13 @@ function script HUB_SkillInvoke { .@dmg=AdjustSpellpower(300); harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Holy); break; + // CLASS_OTHER case TMW2_PARUM: SK_parum(); break; + case TMW2_DEMURE: + SK_Demure(); + break; // Summons which never fail case TMW2_ZARKOR: SummonMagic(@skillId, CaveMaggot, 2, @skillLv); diff --git a/npc/magic/demure.txt b/npc/magic/demure.txt index d8a1f349c..cbb7a5641 100644 --- a/npc/magic/demure.txt +++ b/npc/magic/demure.txt @@ -9,10 +9,6 @@ // After level 1, evade penalty/cooldown raises in 1s per additional level // // Cooldown is cast duration - -- script sk#demure 32767,{ - end; - /* SC_INCAGI: 190 SC_INCVIT: 191 @@ -65,8 +61,7 @@ */ -OnCall: - +function script SK_Demure { // Check cooldown if (@demure_at > gettimetick(2)) { dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@demure_at)); @@ -94,13 +89,17 @@ OnCall: sc_start SC_ATTHASTE_POTION2, .@length, .@effect; sc_start SC_INCFLEERATE, (.@length+.@malus), .@penalty; - // set cooldown + // set cooldown and timer @demure_at=gettimetick(2); @demure_at=@demure_at+(.@length+.@malus)/1000; addtimer(rand(786,1346), "sk#demure::OnTMW2DemureCheck"); // Get a few mana experience points (this is NOT used by Mana Stone) GetManaExp(TMW2_DEMURE, rand(1,getskilllv(TMW2_DEMURE))); + return; +} + +- script sk#demure 32767,{ end; // If you switch to a bow, you lose the effect at once and loop dies @@ -114,6 +113,5 @@ OnTMW2DemureCheck: end; OnInit: - bindatcmd "sk-demure", "sk#demure::OnCall", 0, 100, 0; end; } |