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-rw-r--r--db/re/mob_db.conf19
-rw-r--r--npc/025-1/ctrl.c6
2 files changed, 24 insertions, 1 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 104a00743..b42608da6 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -9998,6 +9998,25 @@ mob_db: (
// WARNING: ID 1250~1400 PERMANENTLY RESERVED - USE PROHIBTED
// Reserved
{
+ Id: 1400
+ SpriteName: "FortressGate"
+ Name: "Fortress Gate"
+ Lv: 100
+ Hp: 200000
+ Exp: 10000
+ Def: 100
+ Mdef: 100
+ Race: 3
+ Element: (2, 1)
+ Mode: {
+ CanMove: false
+ CanAttack: false
+ }
+ WeaponAttacks: {
+ All: 6000
+ }
+},
+{
Id: 1493
SpriteName: "GameMaster"
Name: "Game Master"
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c
index 2e96f1c38..2d06d4378 100644
--- a/npc/025-1/ctrl.c
+++ b/npc/025-1/ctrl.c
@@ -12,7 +12,7 @@
// 1 - Unlocked
// $@FORTRESS_STATUE = bitmask
// 1,2,4,8... broken statues
-// TODO: Use bg() - maybe with dummysd?
+// TODO: Use bg() - maybe with dummysd? What will increase allies count?
// TODO: mapwarp() everyone outside when FTCleanup(false)
// TODO: Gate control during siege (not $FORTRESS_STATE). Gate monster.
// TODO: Spawn the monster general for each statue. Count their deaths.
@@ -20,6 +20,9 @@
// TODO: Record nÂș of victories. Strengthen the governor.
// TODO: Provide a way to resume failed attempts. Move Phoenix inside.
// TODO: Testing. Use setwall() instead of builtin collision? (Deprecates out NPC)
+// TODO: NPCs from inside: Tolchi. Phoenix. Free Status Reset. Aeros Shop. Etc.
+// TODO: Spawn inside and outside when siege begins.
+// TODO: Heartbeat - (Re)Spawn monsters inside every X seconds
// MAPFLAGS
025-1 mapflag zone MMO
@@ -104,6 +107,7 @@ function script FTStatue {
// Hey, you can assault the town!
mesc ".:: "+l("THE FORTRESS ISLAND TOWN") + " ::.", 1;
mes l("Behind this gate, lies the Fortress Island Town.");
+ //monster(FortressGate, ::OnOpenGate)
close;
OnTouch: