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author | Jesusaves <cpntb1@ymail.com> | 2019-03-12 18:26:32 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-12 18:26:32 -0300 |
commit | 1bd4cc9901acbab05f36402bfdbb96c2578cf2d3 (patch) | |
tree | c659a3547d49d0099714edd577f48330f7fa68d5 /npc | |
parent | a128a876e368e86cf6075bbd1ff8a7779c30ef20 (diff) | |
download | serverdata-1bd4cc9901acbab05f36402bfdbb96c2578cf2d3.tar.gz serverdata-1bd4cc9901acbab05f36402bfdbb96c2578cf2d3.tar.bz2 serverdata-1bd4cc9901acbab05f36402bfdbb96c2578cf2d3.tar.xz serverdata-1bd4cc9901acbab05f36402bfdbb96c2578cf2d3.zip |
Remove unused NPC variable .time, and merge estate2 on main estate files
They're not THAT huge anymore to justify their own file
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/009-1/estate.txt | 77 | ||||
-rw-r--r-- | npc/009-1/estate_2.txt | 96 | ||||
-rw-r--r-- | npc/012-1/estate.txt | 1 | ||||
-rw-r--r-- | npc/017-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/017-1/estate.txt | 77 | ||||
-rw-r--r-- | npc/017-1/estate2.txt | 96 |
7 files changed, 152 insertions, 197 deletions
diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt index 67ff15f05..36577f2be 100644 --- a/npc/009-1/_import.txt +++ b/npc/009-1/_import.txt @@ -4,7 +4,6 @@ "npc/009-1/_warps.txt", "npc/009-1/charles.txt", "npc/009-1/estate.txt", -"npc/009-1/estate_2.txt", "npc/009-1/fisherman.txt", "npc/009-1/foxhound.txt", "npc/009-1/guards.txt", diff --git a/npc/009-1/estate.txt b/npc/009-1/estate.txt index 5f13e1114..5782f9f45 100644 --- a/npc/009-1/estate.txt +++ b/npc/009-1/estate.txt @@ -53,7 +53,6 @@ OnInit: // Estate Settings .id=4; // Estate ID .price=40000; // Monthly rent price - .time=60*60*24*30; // How long last default rent time. In future could consider month. end; } @@ -94,3 +93,79 @@ OnInit: } +////////////////////////////////////////////////////////////////////////////// +// ID: 5 + +// The sign is the main controller +009-1,108,46,0 script Sign#RES_0097 NPC_SWORDS_SIGN,{ + if ($ESTATE_RENTTIME[.id] < gettimetick(2)) + goto L_RentAvailable; + + if ($ESTATE_OWNER[.id] == getcharid(3)) + goto L_Manage; + + if (is_admin() && $@GM_OVERRIDE) + goto L_Manage; + + mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); + mesc l("Press the doorbell?"); + next; + if (askyesno() == ASK_YES) + doevent "Doorbell#RES_0097::OnDoorbell"; + close; + +L_RentAvailable: + realestate_rent(.id, .price); + close; + +L_Manage: + realestate_manage(.id, (.price*7/10)); + close; + +OnInit: + .sex = G_OTHER; + .distance = 3; + + // Estate Settings + .id=5; // Estate ID + .price=40000; // Monthly rent price + end; + +} + +// Door entrance +009-1,109,45,0 script #RES_0097 NPC_HIDDEN,0,0,{ + end; +OnTouch: + if ($ESTATE_RENTTIME[.id] < gettimetick(2)) + goto L_RentAvailable; + + if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "") + goto L_Warp; + + mesc l("The door is locked"); + next; + mesc l("However, it can be unlocked if you know the password:"); + if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1; + input .@password$; + // GMs can use super password "mouboo" + if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo")) + goto L_Warp; + close; + +L_Warp: + warp "009-7", 33, 33; + closeclientdialog; + close; + +L_RentAvailable: + dispbottom l("This estate is available for rent, talk to the sign to rent it."); + close; + +OnInit: + // Estate Settings + .id=5; // Estate ID + end; + +} + diff --git a/npc/009-1/estate_2.txt b/npc/009-1/estate_2.txt deleted file mode 100644 index 94d8ad3a1..000000000 --- a/npc/009-1/estate_2.txt +++ /dev/null @@ -1,96 +0,0 @@ -// TMW2: Moubootaur Legends scripts. -// Author: -// Jesusalva -// Description: -// Real Estate System - -// ID: 5 -// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate -// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner -// $ESTATE_RENTTIME[.id] → When the rent will expire -// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only) -// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2) -// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3) -// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4) -// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Normal Collision (1) -// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Player Collision (5) -// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required -// Note: GMs and Administrators can always use super password "mouboo" to enter a locked estate -// $ESTATE_DOORBELL[.id] → If doorbell is disabled (enabled by default) - -// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. - -// The sign is the main controller -009-1,108,46,0 script Sign#RES_0097 NPC_SWORDS_SIGN,{ - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3)) - goto L_Manage; - - if (is_admin() && $@GM_OVERRIDE) - goto L_Manage; - - mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); - mesc l("Press the doorbell?"); - next; - if (askyesno() == ASK_YES) - doevent "Doorbell#RES_0097::OnDoorbell"; - close; - -L_RentAvailable: - realestate_rent(.id, .price); - close; - -L_Manage: - realestate_manage(.id, (.price*7/10)); - close; - -OnInit: - .sex = G_OTHER; - .distance = 3; - - // Estate Settings - .id=5; // Estate ID - .price=40000; // Monthly rent price - .time=60*60*24*30; // How long last default rent time. In future could consider month. - end; - -} - -// Door entrance -009-1,109,45,0 script #RES_0097 NPC_HIDDEN,0,0,{ - end; -OnTouch: - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "") - goto L_Warp; - - mesc l("The door is locked"); - next; - mesc l("However, it can be unlocked if you know the password:"); - if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1; - input .@password$; - // GMs can use super password "mouboo" - if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo")) - goto L_Warp; - close; - -L_Warp: - warp "009-7", 33, 33; - closeclientdialog; - close; - -L_RentAvailable: - dispbottom l("This estate is available for rent, talk to the sign to rent it."); - close; - -OnInit: - // Estate Settings - .id=5; // Estate ID - end; - -} - diff --git a/npc/012-1/estate.txt b/npc/012-1/estate.txt index 69493dc18..6e8b455f6 100644 --- a/npc/012-1/estate.txt +++ b/npc/012-1/estate.txt @@ -53,7 +53,6 @@ OnInit: // Estate Settings .id=1; // Estate ID .price=120000; // Monthly rent price. Renew is only 70% from this value. - .time=60*60*24*30; // How long last default rent time. In future could consider month. end; } diff --git a/npc/017-1/_import.txt b/npc/017-1/_import.txt index ebe8b188a..dfcf5c4e9 100644 --- a/npc/017-1/_import.txt +++ b/npc/017-1/_import.txt @@ -4,7 +4,6 @@ "npc/017-1/_mobs.txt", "npc/017-1/_warps.txt", "npc/017-1/estate.txt", -"npc/017-1/estate2.txt", "npc/017-1/fairy_collector.txt", "npc/017-1/guards.txt", "npc/017-1/mapflags.txt", diff --git a/npc/017-1/estate.txt b/npc/017-1/estate.txt index 0f2e52793..3d8d7007d 100644 --- a/npc/017-1/estate.txt +++ b/npc/017-1/estate.txt @@ -53,7 +53,6 @@ OnInit: // Estate Settings .id=2; // Estate ID .price=80000; // Monthly rent price - .time=60*60*24*30; // How long last default rent time. In future could consider month. end; } @@ -94,3 +93,79 @@ OnInit: } +////////////////////////////////////////////////////////////////////////////// +// ID: 3 + +// The sign is the main controller +017-1,138,22,0 script Sign#RES_0178 NPC_SWORDS_SIGN,{ + if ($ESTATE_RENTTIME[.id] < gettimetick(2)) + goto L_RentAvailable; + + if ($ESTATE_OWNER[.id] == getcharid(3)) + goto L_Manage; + + if (is_admin() && $@GM_OVERRIDE) + goto L_Manage; + + mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); + mesc l("Press the doorbell?"); + next; + if (askyesno() == ASK_YES) + doevent "Doorbell#RES_0178::OnDoorbell"; + close; + +L_RentAvailable: + realestate_rent(.id, .price); + close; + +L_Manage: + realestate_manage(.id, (.price*7/10)); + close; + +OnInit: + .sex = G_OTHER; + .distance = 3; + + // Estate Settings + .id=3; // Estate ID + .price=120000; // Monthly rent price + end; + +} + +// Door entrance +017-1,139,20,0 script #RES_0178 NPC_HIDDEN,0,0,{ + end; +OnTouch: + if ($ESTATE_RENTTIME[.id] < gettimetick(2)) + goto L_RentAvailable; + + if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "") + goto L_Warp; + + mesc l("The door is locked"); + next; + mesc l("However, it can be unlocked if you know the password:"); + if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1; + input .@password$; + // GMs can use super password "mouboo" + if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo")) + goto L_Warp; + close; + +L_Warp: + warp "017-8", 33, 33; + closeclientdialog; + close; + +L_RentAvailable: + dispbottom l("This estate is available for rent, talk to the sign to rent it."); + close; + +OnInit: + // Estate Settings + .id=3; // Estate ID + end; + +} + diff --git a/npc/017-1/estate2.txt b/npc/017-1/estate2.txt deleted file mode 100644 index 66a33e439..000000000 --- a/npc/017-1/estate2.txt +++ /dev/null @@ -1,96 +0,0 @@ -// TMW2: Moubootaur Legends scripts. -// Author: -// Jesusalva -// Description: -// Real Estate System - -// ID: 3 -// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate -// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner -// $ESTATE_RENTTIME[.id] → When the rent will expire -// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only) -// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2) -// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3) -// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4) -// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Normal Collision (1) -// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Player Collision (5) -// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required -// Note: GMs and Administrators can always use super password "mouboo" to enter a locked estate -// $ESTATE_DOORBELL[.id] → If doorbell is disabled (enabled by default) - -// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. - -// The sign is the main controller -017-1,138,22,0 script Sign#RES_0178 NPC_SWORDS_SIGN,{ - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3)) - goto L_Manage; - - if (is_admin() && $@GM_OVERRIDE) - goto L_Manage; - - mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); - mesc l("Press the doorbell?"); - next; - if (askyesno() == ASK_YES) - doevent "Doorbell#RES_0178::OnDoorbell"; - close; - -L_RentAvailable: - realestate_rent(.id, .price); - close; - -L_Manage: - realestate_manage(.id, (.price*7/10)); - close; - -OnInit: - .sex = G_OTHER; - .distance = 3; - - // Estate Settings - .id=3; // Estate ID - .price=120000; // Monthly rent price - .time=60*60*24*30; // How long last default rent time. In future could consider month. - end; - -} - -// Door entrance -017-1,139,20,0 script #RES_0178 NPC_HIDDEN,0,0,{ - end; -OnTouch: - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "") - goto L_Warp; - - mesc l("The door is locked"); - next; - mesc l("However, it can be unlocked if you know the password:"); - if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1; - input .@password$; - // GMs can use super password "mouboo" - if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo")) - goto L_Warp; - close; - -L_Warp: - warp "017-8", 33, 33; - closeclientdialog; - close; - -L_RentAvailable: - dispbottom l("This estate is available for rent, talk to the sign to rent it."); - close; - -OnInit: - // Estate Settings - .id=3; // Estate ID - end; - -} - |