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author | Jesusaves <cpntb1@ymail.com> | 2022-05-17 23:19:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-05-17 23:19:34 -0300 |
commit | 6588034308225de78c7d4a44116ef709e2351a6f (patch) | |
tree | 64ff03bb75e518250385e80a1a9cc577c7d63be2 /npc | |
parent | 5b8e0ceed2077d20c27d8e50f2be0ca56a2a61c8 (diff) | |
download | serverdata-6588034308225de78c7d4a44116ef709e2351a6f.tar.gz serverdata-6588034308225de78c7d4a44116ef709e2351a6f.tar.bz2 serverdata-6588034308225de78c7d4a44116ef709e2351a6f.tar.xz serverdata-6588034308225de78c7d4a44116ef709e2351a6f.zip |
Vitality now affects legacy healing items
Diffstat (limited to 'npc')
-rw-r--r-- | npc/items/legacy_heal.txt | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/npc/items/legacy_heal.txt b/npc/items/legacy_heal.txt index 3157563c5..f9e737234 100644 --- a/npc/items/legacy_heal.txt +++ b/npc/items/legacy_heal.txt @@ -29,9 +29,11 @@ function script ItHeal { // By default, we use 'S' .@skill = SC_S_LIFEPOTION; - // minimum between @min and bVit / 2 * BaseLevel / 10 - //@min = min(@max, readparam(bVit) * BaseLevel / 20); - // Vitality no longer applies to these + // Vitality can improve the healing amount + .@min = max(.@max, .@min + (.@min * readparam2(bVit) / 100)); + .@max = .@max + (.@max * readparam2(bVit) / 240); + + // Obtain the real healing @val1 = rand2(.@min, .@max); .@delay *= 1000; // Put the delay in ms |