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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 13:05:53 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 13:05:53 -0300 |
commit | 222f77c45e82f9e11a62b6caae3472ec12a13443 (patch) | |
tree | 65f1dab82b47f841c292d77c51cf794095e80a08 /npc | |
parent | f8bbda3f56956a09e90a2da7befd8427404c35dd (diff) | |
download | serverdata-222f77c45e82f9e11a62b6caae3472ec12a13443.tar.gz serverdata-222f77c45e82f9e11a62b6caae3472ec12a13443.tar.bz2 serverdata-222f77c45e82f9e11a62b6caae3472ec12a13443.tar.xz serverdata-222f77c45e82f9e11a62b6caae3472ec12a13443.zip |
Revert the siege conditions. However, no siege will happen if no monster was
killed the past 90 seconds.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/hub.txt | 6 | ||||
-rw-r--r-- | npc/functions/mkbot.txt | 45 | ||||
-rw-r--r-- | npc/functions/mobpoint.txt | 3 |
3 files changed, 18 insertions, 36 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 01e2f2b90..f8d15a089 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -47,7 +47,7 @@ function script HUB_Login { */ // Work only on new chars, or chars which cleared Tulimshar. if (.@gto == WORLD_ID && - (!getq(General_Narrator) || + ((!getq(General_Narrator) && BaseLevel < 5) || (getq(General_Narrator) && BaseLevel > 20))) { // Warp to the proper Mirror Lake @@ -59,8 +59,8 @@ function script HUB_Login { // Send debug information debugmes("Vault User %d moved to lake %d.", getvaultid(), .@mlp); - // Handle new user (non-native) accounts - if (!getq(General_Narrator)) { + // TODO: Handle new user (non-native) accounts + if (!getq(General_Narrator) && BaseLevel < 5) { adddefaultskills(); getitembound MirrorLakeArmor, 1, 4; equip(MirrorLakeArmor); diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt index 1229dfd60..f396d823a 100644 --- a/npc/functions/mkbot.txt +++ b/npc/functions/mkbot.txt @@ -140,7 +140,7 @@ OnTimer90000: } // Monster King will not warp around for sightseeing if he is threatened - if ($GAME_STORYLINE > 2 && $@MK_AGGRO < 250) { + if ($GAME_STORYLINE > 2 && $@MK_AGGRO < 150) { .mp$="boss";.@x=45;.@y=45; } @@ -162,9 +162,10 @@ OnTimer90000: end; } - // Siege events (req. 700 aggro, 3 users, and 75% chances to begin) - if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 700 : 2100) && .users >= 3 && rand2(0,100) < 75 && - is_between(1, 4, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){ + // Siege events (req. 300 aggro, 3 users, and 70% chances to begin) + if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 && + is_between(1, 4, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2) && + $@MK_TRIGGERED){ // Delta handles the compulsory wait time between waves. // 7 hours normally, 24 hours if the army is in disarray. .@delta=7; @@ -202,8 +203,8 @@ OnTimer90000: } // If a player is nearby while the Monster King prepares, event may happen - // Minimum 90 Aggro - if (.nearby > 1 && $@MK_AGGRO >= 90 && + // Minimum 80 Aggro + if (.nearby > 1 && $@MK_AGGRO >= 80 && ($GAME_STORYLINE == 1 || ($GAME_STORYLINE >= 3 && $@MK_THROTTLE >= gettimetick(2)) )){ // We should decide event kind, but that's NYI announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; @@ -211,9 +212,11 @@ OnTimer90000: getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@MK); // Spawn stuff - areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, max(60, ($@MK_AGGRO/20))+.nearby, "Monster King::OnSlaveDie"); - //$@MK_AGGRO=($@MK_AGGRO*$GAME_STORYLINE)/5; - $@MK_AGGRO-=rand2(30, 80); // Reduce aggro, but do not deplete it + areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, min(60, $@MK_AGGRO/10)+.nearby, "Monster King::OnSlaveDie"); + + // Remove some aggro. TODO: Do not remove so much aggro if it was high + .@diff=($@MK_AGGRO*$GAME_STORYLINE)/5; + $@MK_AGGRO=max(.@diff, 0); } // Maybe, just maybe, game storyline must be updated here @@ -249,30 +252,8 @@ OnTimer90000: } // We're done, restart loop timer + $@MK_TRIGGERED=false; initnpctimer; end; } -// MKAggro(mobID) → Monster King aggro -function script MKAggro { - // Every 30 levels gives +1 to monster king aggro - // Monsters below level 30 do not generate aggro - .@aggro=getarg(0, killedrid); - .@moblv=strmobinfo(3,.@aggro); - .@aggro=min(5, .@moblv / 30); - - // Cycles of 30 seconds - if (@mkaggra+30 > gettimetick(2)) { - .@aggro -= @mkaggrb; - if (.@aggro <= 0) - return; - } else { - @mkaggrb=0; - } - // Increase monster king aggro and update ticks - $@MK_AGGRO += .@aggro; - @mkaggra=gettimetick(2); - @mkaggrb=.@aggro + @mkaggrb; - return; -} - diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt index 89fd4f37b..36f647e01 100644 --- a/npc/functions/mobpoint.txt +++ b/npc/functions/mobpoint.txt @@ -91,9 +91,10 @@ OnNPCKillEvent: callfunc "CraftmasterDay"; callfunc "CadisQuestCheck"; callfunc "GeminiKill"; - callfunc "MKAggro"; callfunc "SK_drops"; + // Other updates + $@MK_TRIGGERED=true; // Unset killedrid. This affects multiple calls of this function // But it is in overall more reliable imao killedrid=0; |