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authorJesusaves <cpntb1@ymail.com>2019-06-09 16:28:29 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-09 16:28:29 -0300
commitbf1c9b33cda8e7352f9000e527c2c3cbd76bd67e (patch)
treed28f66decfa45c4c569c2fccb566185d1d2eea2a /npc
parentddc12f9d31185bac57523c6b5a87c6fcf2c19715 (diff)
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Well, Candor last 6 hours, and... Is 20% relevant so early?
I know on late game 20% is a lot, but not so much on early game, right?
Diffstat (limited to 'npc')
-rw-r--r--npc/002-3/elmo.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index ca77f46e8..4591ed42f 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -142,6 +142,7 @@ function ExpBoost {
next;
mesn;
mesq l("Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!");
+ mesc l("This boost can be used until level 15."), 9;
next;
// Get the average level of top players to calculate EXP Boost
// Level 100 ("max") = 25% EXP BOOST (max)