diff options
author | Jesusaves <cpntb1@ymail.com> | 2023-10-09 14:08:31 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2023-10-09 14:08:31 -0300 |
commit | 1180ad7f3a428409853637ca9240c60bf42b1e98 (patch) | |
tree | eae2d228e35e15cab3d307e632243069811bc975 /npc/items | |
parent | 8ff79ad5866d012528e34ac28a11aa79954305f7 (diff) | |
download | serverdata-1180ad7f3a428409853637ca9240c60bf42b1e98.tar.gz serverdata-1180ad7f3a428409853637ca9240c60bf42b1e98.tar.bz2 serverdata-1180ad7f3a428409853637ca9240c60bf42b1e98.tar.xz serverdata-1180ad7f3a428409853637ca9240c60bf42b1e98.zip |
Alcohol Nearby Bonus increases if more than 75% of online players are around.
The maximum is 3.2% exp bonus per player, if everyone connected is in range.
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/alcohol.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index 0305ad4c7..74274066a 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -63,7 +63,9 @@ OnUse: // (Rounded down : So there's a "bonus" every ~3 people) getmapxy(.@m$, .@x, .@y, 0); .@bonus=getareausers(.@m$, .@x-14, .@y-14, .@x+14, .@y+14)-1; - .@bonus=.@bonus*24/10; + .@server = getusers(1); + .@multiplier = limit(24, (32 * .@bonus / .@server), 32); // 2.4% ~ 3.2% bonus + .@bonus=.@bonus*.@multiplier/10; @taste+=min(@taste, .@bonus); // Alcohol EXP Bonus is ponderate average, so having more VIT doesn't means |