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author | Jesusaves <cpntb1@ymail.com> | 2018-06-22 12:00:05 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-22 12:00:05 -0300 |
commit | b189a22ace6e2f7a5ebbf563bd80bf625498400b (patch) | |
tree | 793921fbcb3e0cc8e870dd11712e13de047fb8cd /npc/functions/weather.txt | |
parent | 3f32c768d10c88de1426b83cdedfd5c7587bb978 (diff) | |
download | serverdata-b189a22ace6e2f7a5ebbf563bd80bf625498400b.tar.gz serverdata-b189a22ace6e2f7a5ebbf563bd80bf625498400b.tar.bz2 serverdata-b189a22ace6e2f7a5ebbf563bd80bf625498400b.tar.xz serverdata-b189a22ace6e2f7a5ebbf563bd80bf625498400b.zip |
JustDoIt + During night respawn is faster, instead of trying to change mob_count
Diffstat (limited to 'npc/functions/weather.txt')
-rw-r--r-- | npc/functions/weather.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 5e789a6cf..344023a54 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -116,11 +116,11 @@ OnMinute45: } htidelete(.@hti); - // During night, there are 20% more monsters on all maps + // During night, monsters respawn 30% faster if (is_night()) - setbattleflag("mob_count_rate", 120); + setbattleflag("mob_spawn_delay", 70); else - setbattleflag("mob_count_rate", 100); + setbattleflag("mob_spawn_delay", 100); debugmes "[Weather.sys] Weather reloaded"; end; |