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author | Jesusaves <cpntb1@ymail.com> | 2018-07-11 18:42:15 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-11 18:42:15 -0300 |
commit | f51ddf8cf4a637e10dddb0655426a41465d612b1 (patch) | |
tree | e337e578d5a88c6fd77643fc9f10790e0a157797 /npc/functions/refine.txt | |
parent | 60ff046aa2b3825cf3facd986f405706fe12b85f (diff) | |
download | serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.gz serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.bz2 serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.xz serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.zip |
Make weapon refining easier, by changing difficulty rate from 10% to 7%.
This will allow us in future to have up to maybe not sure +99 items...
Diffstat (limited to 'npc/functions/refine.txt')
-rw-r--r-- | npc/functions/refine.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt index 9a4069cbe..eef786858 100644 --- a/npc/functions/refine.txt +++ b/npc/functions/refine.txt @@ -88,7 +88,7 @@ function script refineMaster { } mesn; mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg)); - mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*10))+rand(-6,6)); + mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*7))+rand(-6,6)); next; if (askyesno() != ASK_YES) close; |