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authorJesusaves <cpntb1@ymail.com>2018-07-11 18:42:15 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-11 18:42:15 -0300
commitf51ddf8cf4a637e10dddb0655426a41465d612b1 (patch)
treee337e578d5a88c6fd77643fc9f10790e0a157797 /npc/functions/refine.txt
parent60ff046aa2b3825cf3facd986f405706fe12b85f (diff)
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Make weapon refining easier, by changing difficulty rate from 10% to 7%.
This will allow us in future to have up to maybe not sure +99 items...
Diffstat (limited to 'npc/functions/refine.txt')
-rw-r--r--npc/functions/refine.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt
index 9a4069cbe..eef786858 100644
--- a/npc/functions/refine.txt
+++ b/npc/functions/refine.txt
@@ -88,7 +88,7 @@ function script refineMaster {
}
mesn;
mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg));
- mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*10))+rand(-6,6));
+ mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*7))+rand(-6,6));
next;
if (askyesno() != ASK_YES)
close;