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author | Jesusaves <cpntb1@ymail.com> | 2021-03-18 01:11:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-18 01:11:56 -0300 |
commit | 6ddb573269bc7b0af11bbada28d769eb04ce7bad (patch) | |
tree | c19b81ff39ecf5ffee7aa00595d1190babce1679 /npc/functions/news.txt | |
parent | fe9ddbaa6acea3854f6da32b4aa47276a5fb1620 (diff) | |
download | serverdata-6ddb573269bc7b0af11bbada28d769eb04ce7bad.tar.gz serverdata-6ddb573269bc7b0af11bbada28d769eb04ce7bad.tar.bz2 serverdata-6ddb573269bc7b0af11bbada28d769eb04ce7bad.tar.xz serverdata-6ddb573269bc7b0af11bbada28d769eb04ce7bad.zip |
Fires Of Steam, Final Showdown - Initial Version
Diffstat (limited to 'npc/functions/news.txt')
-rw-r--r-- | npc/functions/news.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/npc/functions/news.txt b/npc/functions/news.txt index 9192db862..7f7152d41 100644 --- a/npc/functions/news.txt +++ b/npc/functions/news.txt @@ -60,6 +60,17 @@ function script GameNews { mesc l("Only then we may have peace!!"); next; break; + ////////////////////////////////////////////////////////////////// + case 105: + mes ""; + mes ".:: "+ l("The Final Act") + " ::."; + next; + mesc l("The Moubootaur is the final opponent."); + mesc l("How many lives will be claimed until he is put to rest?"); + next; + mesc l("According to the prophecy, he'll not stop, until life itself as we know today is removed from existence."); + next; + break; default: break; } @@ -317,6 +328,9 @@ function script Journalman { mesc l("We must defeat the Monster King on his evil lair!"); mesc l("Only then we may have peace!!"); break; + case 5: + mesc l("Moubootaur, please spare me..."); + break; default: Exception(l("I do now know what this means: GS-@@-ICXN-@@", $GAME_STORYLINE, $MK_TEMPVAR), RB_DEFAULT|RB_SPEECH); break; } @@ -327,6 +341,7 @@ function script Journalman { menuint l("Thanks for your help!"), 1, l("Event News"), 0, + rif($GAME_STORYLINE >= 5, l("The Final Act")), 105, rif($GAME_STORYLINE >= 4, l("The Fifth Act")), 104, rif($GAME_STORYLINE >= 3, l("The Fourth Act")), 103, rif($GAME_STORYLINE >= 2, l("The Third Act")), 102, |