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authorJesusaves <cpntb1@ymail.com>2020-06-08 18:12:45 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-08 18:12:45 -0300
commitde07b21f96f0ee0fac25fb06f0f25ab904c6ed29 (patch)
treebc58ad0ef6f21fc7dfd26307b6d6908e73879c95 /npc/functions/hub.txt
parentfc3832d11bfbf46953345e30e3d5f7806d3837a0 (diff)
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Move Demure skill to HUB loop.
It is overly complex, so script itself was left unchanged.
Diffstat (limited to 'npc/functions/hub.txt')
-rw-r--r--npc/functions/hub.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 2ff91352a..93c71f4b7 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -303,9 +303,13 @@ function script HUB_SkillInvoke {
.@dmg=AdjustSpellpower(300);
harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Holy);
break;
+ // CLASS_OTHER
case TMW2_PARUM:
SK_parum();
break;
+ case TMW2_DEMURE:
+ SK_Demure();
+ break;
// Summons which never fail
case TMW2_ZARKOR:
SummonMagic(@skillId, CaveMaggot, 2, @skillLv);