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author | Jesusaves <cpntb1@ymail.com> | 2019-03-05 16:32:43 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-05 16:32:43 +0000 |
commit | f7267c5a15949048afdd3560fdb7f52a36dfd88f (patch) | |
tree | d96465bc7ff8985cff14441cbc16744fd71f2a7e /npc/functions/estate.txt | |
parent | 5c2ffa919d82c5a1b41c74ce1b5f9309af1d2e7e (diff) | |
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Real Estate attains the expected functionality.
Now we still need utility NPCs (eg. Piano could allow change map music)
Diffstat (limited to 'npc/functions/estate.txt')
-rw-r--r-- | npc/functions/estate.txt | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/npc/functions/estate.txt b/npc/functions/estate.txt new file mode 100644 index 000000000..5eb508e1b --- /dev/null +++ b/npc/functions/estate.txt @@ -0,0 +1,91 @@ +// TMW2: Moubootaur Legends scripts. +// Author: +// Jesusalva +// Description: +// Real Estate System +// Script Helpers +// WARNING: They affect directly the real estate global variables! + +// This function reduces payment accordingly +// realestate_payment ( amount ) +function script realestate_payment { + REAL_ESTATE_CREDITS=REAL_ESTATE_CREDITS-getarg(0); + if (REAL_ESTATE_CREDITS < 0) { + Zeny+=REAL_ESTATE_CREDITS; + REAL_ESTATE_CREDITS=0; + } + return; +} + +// Generate unique name for setcells +// realestate_cellname ( estate_id, object_id ) +function script realestate_cellname { + return "RESObj_"+getarg(0)+"_"+getarg(1); +} + +// Generate sell price for furniture based on original price and estate ID +// realestate_sellprice ( estate_id, price ) +function script realestate_sellprice { + .@timeleft=$ESTATE_RENTTIME[getarg(0)]-gettimetick(2); // Number of seconds + .@daysleft=.@timeleft/86400; // Number of days left of rent + .@weeksleft=.@timeleft/604800; // Number of weeks left of rent + + //debugmes "Your contract is valid for %d weeks more - %d days", .@weeksleft, .@daysleft; + //debugmes "The divisor is %d", max(1, 8-.@weeksleft); + + return (getarg(1)/max(1, 8-.@weeksleft)) - max(0, 60-.@daysleft); +} + +// This will toggle if mobilia was purchased or not, in the right group +// realestate_togglemobilia ( estate_id, layer_id, object_id ) +function script realestate_togglemobilia { + switch (getarg(1)) { + case 1: + $ESTATE_MOBILIA_128[getarg(0)] = $ESTATE_MOBILIA_128[getarg(0)] ^ getarg(2); + break; + case 2: + $ESTATE_MOBILIA_4[getarg(0)] = $ESTATE_MOBILIA_4[getarg(0)] ^ getarg(2); + break; + case 3: + $ESTATE_MOBILIA_8[getarg(0)] = $ESTATE_MOBILIA_8[getarg(0)] ^ getarg(2); + break; + case 4: + $ESTATE_MOBILIA_32[getarg(0)] = $ESTATE_MOBILIA_32[getarg(0)] ^ getarg(2); + break; + case 5: + $ESTATE_MOBILIA_64[getarg(0)] = $ESTATE_MOBILIA_64[getarg(0)] ^ getarg(2); + break; + case 6: + $ESTATE_MOBILIA_2[getarg(0)] = $ESTATE_MOBILIA_2[getarg(0)] ^ getarg(2); + break; + default: + debugmes("[ERROR] [CRITICAL] [REAL ESTATE]: Object %d have Invalid Collision Type: %d (must range 1~6)", getarg(2), getarg(1)); + break; + } + return; +} + + +// Like the previous function, but returns true if player have said mobilia +// realestate_hasmobilia ( estate_id, layer_id, object_id ) +function script realestate_hasmobilia { + switch (getarg(1)) { + case 1: + return $ESTATE_MOBILIA_128[getarg(0)] & getarg(2); + case 2: + return $ESTATE_MOBILIA_4[getarg(0)] & getarg(2); + case 3: + return $ESTATE_MOBILIA_8[getarg(0)] & getarg(2); + case 4: + return $ESTATE_MOBILIA_32[getarg(0)] & getarg(2); + case 5: + return $ESTATE_MOBILIA_64[getarg(0)] & getarg(2); + case 6: + return $ESTATE_MOBILIA_2[getarg(0)] & getarg(2); + default: + debugmes("[ERROR] [CRITICAL] [REAL ESTATE]: Object %d have Invalid Collision Type: %d (must range 1~6)", getarg(2), getarg(1)); + return false; + } + return false; +} + |