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author | Jesusaves <cpntb1@ymail.com> | 2019-02-06 09:59:57 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-02-06 09:59:57 -0200 |
commit | 2d66c31c36022c562342743d38e6ce28118876a2 (patch) | |
tree | 2c1f152911fbe95d3e782835e856095f3e9249f1 /npc/commands | |
parent | 8ee962687856ba7a76b6761aef345b4189c4fbe0 (diff) | |
download | serverdata-2d66c31c36022c562342743d38e6ce28118876a2.tar.gz serverdata-2d66c31c36022c562342743d38e6ce28118876a2.tar.bz2 serverdata-2d66c31c36022c562342743d38e6ce28118876a2.tar.xz serverdata-2d66c31c36022c562342743d38e6ce28118876a2.zip |
This doesn't works because I don't understand what o11c was doing.
Will probably need to rewrite md5.cpp and game language is better.
This stuff makes no sense, really. At this rate, might as well use tmwa
with a nearly void map server for a second merge. Oh well.
Diffstat (limited to 'npc/commands')
-rw-r--r-- | npc/commands/ucp.txt | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/npc/commands/ucp.txt b/npc/commands/ucp.txt index 2010b2db2..58d873522 100644 --- a/npc/commands/ucp.txt +++ b/npc/commands/ucp.txt @@ -17,6 +17,7 @@ function script UserCtrlPanel { l("Game News"), l("Account Information"), l("Change Language"), + rif(is_admin() && $@GM_OVERRIDE, l("LoF Merge")), l("Quit"); switch (@menu) @@ -64,7 +65,42 @@ function script UserCtrlPanel { next; break; case 4: asklanguage(LANG_IN_SHIP); break; - case 5: close; break; + case 5: + mesn "Jesusalva"; + mesq l("What do you think you are doing, anyway?!"); + next; + mesc l("LoF Username:"); + input .@userid$; + mesc l("LoF Password:"); + input .@passid$; + next; + mesc l("Imagine I'm now blacklisting you for a hour with a #VARIABLE. Maybe 3 weekly attempts."); + mesc l("Now imagine I just did a SQL query to fetch your account password and salt."); + mesc l("For now, I'll assume your salt is... 9, why not."); + next; + .@pid$=md5(.@passid$); + .@slt$=md5("9"); + + .@buf$=.@pid$+.@slt$; + + // TmwA Dark Magic is needed + // See src/generic/md5.cpp and src/high/md5more.cpp + // Remember to move crappy stuff like this to a blackbox + + + // One final move + .@passwd$=md5(.@buf$); + + // For check we can use compare(.@passwd$, "<real password>") + + + mesc l("Now, your hash might be @@.", .@passwd$); + .@userid$="";.@passid$=""; + mesc l("Of course, this is only some random md5 functions for fun."); + mesc l("Actually, this fails without tmwa dark magic."); + mesc l("User account safety is at stake, too, so I'll move this crap to a blackbox once done."); + break; + case 6: close; break; } } while (1); } |