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author | Jesusaves <cpntb1@ymail.com> | 2024-01-23 19:19:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-01-23 19:19:08 -0300 |
commit | a18d7f02922a178d4331baa137483c04af574518 (patch) | |
tree | 556b04a6c50a9d069cf9bd428b42ceedbeae9502 /npc/commands/rate-management.txt | |
parent | bc74b8853844cd9bceb5727fb571788414f33604 (diff) | |
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[untested] Losing the Monster King showdown will LOWER exp rate on server.
This was done before on Nivalis Liberation Day, but was 50% and lasted 24 hours.
This one is a 5% for a hour, but it can be stacked and repeated.
Diffstat (limited to 'npc/commands/rate-management.txt')
-rw-r--r-- | npc/commands/rate-management.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/commands/rate-management.txt b/npc/commands/rate-management.txt index 14c45509d..1dbf7efef 100644 --- a/npc/commands/rate-management.txt +++ b/npc/commands/rate-management.txt @@ -116,7 +116,7 @@ OnPlayerCall: */ // $@EXP_EVENT will determine the boost and should not be above 25% // Default duration is one hour, or whatever $@EXP_EVENT_TIME is - $@EXP_EVENT=limit(0, $@EXP_EVENT, 100); + $@EXP_EVENT=limit(-5, $@EXP_EVENT, 100); $@EXP_EVENT+=.current_rate; if ($@EXP_EVENT_TIME > 6 && gettime(4) != SATURDAY && gettime(3)) { consolewarn("Tried to set EXP Event Time to %d hours, but max is 6", $@EXP_EVENT_TIME); |