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authorJesusaves <cpntb1@ymail.com>2020-04-30 11:26:30 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-30 11:26:30 -0300
commitfecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6 (patch)
tree1150470e54149ef2ca944b25523c7215ea735d46 /npc/042-3
parent70029084ce52b251748bd4320bd280bdb05f5bd7 (diff)
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Monster Population and script logic for first sewers part
Diffstat (limited to 'npc/042-3')
-rw-r--r--npc/042-3/_import.txt1
-rw-r--r--npc/042-3/_warps.txt3
-rw-r--r--npc/042-3/jail.txt20
3 files changed, 20 insertions, 4 deletions
diff --git a/npc/042-3/_import.txt b/npc/042-3/_import.txt
index 0aec19ef6..4596bff40 100644
--- a/npc/042-3/_import.txt
+++ b/npc/042-3/_import.txt
@@ -1,4 +1,3 @@
// Map 042-3: Camelot - Jail
// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/042-3/_warps.txt",
"npc/042-3/jail.txt",
diff --git a/npc/042-3/_warps.txt b/npc/042-3/_warps.txt
deleted file mode 100644
index d86c4911e..000000000
--- a/npc/042-3/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 042-3: Camelot - Jail warps
-042-3,63,19,0 warp #042-3_63_19 1,0,042-4,60,77
diff --git a/npc/042-3/jail.txt b/npc/042-3/jail.txt
index 3eeb84648..a7b49739c 100644
--- a/npc/042-3/jail.txt
+++ b/npc/042-3/jail.txt
@@ -126,6 +126,26 @@ OnKamelotSlide:
+// Leave the dungeon
+042-3,62,19,0 script #KDoor0423 NPC_HIDDEN,1,0,{
+ end;
+
+OnTouch:
+ .@g=getcharid(2);
+ warp "042-4@"+.@g, any(59,60), 77;
+ addtimer 1000, .name$+"::OnHey";
+ end;
+
+OnHey:
+ dispbottom l("Oh, here the path seems to split. Which way should we go?");
+ addtimer 3000, .name$+"::OnHey2";
+ end;
+
+OnHey2:
+ dispbottom l("Or should we even split ourselves to check all possible ways?")+" "+col(l("[Caution, this may be dangerous!]"), 1);
+ end;
+}
+
// Required exit. This one has no conditions, so it is not really required
// But I do not trust Instancing System, so better safe than sorry!
042-3,58,140,0 script #KDoor0423B NPC_HIDDEN,0,0,{