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author | Jesusaves <cpntb1@ymail.com> | 2020-05-04 03:47:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-04 03:47:07 -0300 |
commit | 12519a98fd14f93e727d4ce551125927913313bc (patch) | |
tree | 2253e30f0a8d9675ce0c428493f1d2c52673a6b3 /npc/042-10 | |
parent | 7b2c32d328167964dda8ce4233ed5168e0396428 (diff) | |
download | serverdata-12519a98fd14f93e727d4ce551125927913313bc.tar.gz serverdata-12519a98fd14f93e727d4ce551125927913313bc.tar.bz2 serverdata-12519a98fd14f93e727d4ce551125927913313bc.tar.xz serverdata-12519a98fd14f93e727d4ce551125927913313bc.zip |
Ops.
Diffstat (limited to 'npc/042-10')
-rw-r--r-- | npc/042-10/ctrl.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/042-10/ctrl.txt b/npc/042-10/ctrl.txt index 06cde69aa..189fbcaca 100644 --- a/npc/042-10/ctrl.txt +++ b/npc/042-10/ctrl.txt @@ -561,7 +561,8 @@ OnInstanceInit: // Fill the whole cave with at least, 1 per 500 tiles // There are 16800 tiles, so = 36 guards should do the trick - KamelotCaveSpawn(36, 20, 20, 160, 140, .@avg, .@m$); + // Actually, lets make that 50% bigger, so, 54 guards. Map is big. + KamelotCaveSpawn(54, 20, 20, 160, 140, .@avg, .@m$); end; } |