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author | Jesusaves <cpntb1@ymail.com> | 2022-09-30 00:14:55 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-09-30 00:14:55 -0300 |
commit | 41acf9a1a2c92c9e1e501bd7103898cdd20df507 (patch) | |
tree | 05e3c2e58d1a9b2764bda557b4c65e8901840264 /npc/029-9 | |
parent | b58fb65676a317813f7c31b19f4f750cd1bff8d0 (diff) | |
download | serverdata-41acf9a1a2c92c9e1e501bd7103898cdd20df507.tar.gz serverdata-41acf9a1a2c92c9e1e501bd7103898cdd20df507.tar.bz2 serverdata-41acf9a1a2c92c9e1e501bd7103898cdd20df507.tar.xz serverdata-41acf9a1a2c92c9e1e501bd7103898cdd20df507.zip |
NetSysFire said that minimum int for magic might not make sense. I kinda agree.
This being said, she is wrong: Intelligence affect physical enhancement magic.
Maybe even more than strength. Anyway, as I said, I kinda agree.
Base Intelligence goes from 30(+10) to 10(+10).
Post-Moubootaur Intelligence goes from 15(+10) to 0(+10).
However, I think I'll change +10 to +15 per level (So T7 stays roughly at 90 int)
Diffstat (limited to 'npc/029-9')
-rw-r--r-- | npc/029-9/boss.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/029-9/boss.txt b/npc/029-9/boss.txt index c2188a3ad..86e27b681 100644 --- a/npc/029-9/boss.txt +++ b/npc/029-9/boss.txt @@ -360,7 +360,7 @@ OnEventEnd: $GAME_STORYLINE=4; $MANA_BLVL-=5; // Set level to 15~25 $MANA_JLVL-=5; // Set job level to 10 - $MANA_BINT-=15; // Set min. int to 15 + $MANA_BINT-=10; // Drop min. int for minimum magic disablenpc "Andrei Sakar"; setnpcdisplay("Andrei Sakar#FoS290", "Elora#FoS290", NPC_HUMAN_FEMALE_NOOB); setnpcdisplay("Andrei Sakar#FoS298", "Elora#FoS298", NPC_HUMAN_FEMALE_NOOB); |