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author | Jesusaves <cpntb1@ymail.com> | 2020-05-31 19:30:09 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-31 19:30:09 +0000 |
commit | 27070e4dc97ac0deb6085bb938e348ae70d79e7c (patch) | |
tree | df6c4b4c6d825e5691cfb2400c3d22f788cc943b /npc/025-1 | |
parent | 211a10b9105d60e728a4fdec2e415436c662bcb9 (diff) | |
download | serverdata-27070e4dc97ac0deb6085bb938e348ae70d79e7c.tar.gz serverdata-27070e4dc97ac0deb6085bb938e348ae70d79e7c.tar.bz2 serverdata-27070e4dc97ac0deb6085bb938e348ae70d79e7c.tar.xz serverdata-27070e4dc97ac0deb6085bb938e348ae70d79e7c.zip |
Structuring the Kingdom Wars
Diffstat (limited to 'npc/025-1')
-rw-r--r-- | npc/025-1/ctrl.c | 64 |
1 files changed, 58 insertions, 6 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index d6326798f..4833c6561 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -6,19 +6,75 @@ // Only one siege per day is allowed // Writes to MK Temp Var. This variable will unlock the castle gates // Then the inner gates, and finally, will be a co-requisite to the floors +// Variables: +// $FORTRESS_STATE = int +// 0 - Locked +// 1 - Unlocked + +// MAPFLAGS +025-1 mapflag zone MMO +025-1 mapflag nosave 025-2 100 27 + +///////////////////////////////////////// +// FUNCTIONS + +// FTCleanup(status) +function script FTCleanup { + $FORTRESS_STATE=getarg(0); + //enablenpc + //killmonsterall + return; +} + + + + + + + + + + + + +///////////////////////////////////////// +// NPC SCRIPTS // Main gate - Also where the World Hero can begin the siege 025-1,100,113,0 script #FortressTown NPC_NO_SPRITE,1,0,{ - end; + // Main Story block - WHAT + if ($GAME_STORYLINE < 3) + die(); + // Still open + if ($FORTRESS_STATE) + end; + // Only World Hero may interact + if (strcharinfo(0) != $MOST_HEROIC$) { + dispbottom l("I will not assault the Fortress Island. I'll wait for %s.", $MOST_HEROIC$); + end; + } + + // Hey, you can assault the town! + mesc ".:: "+l("THE FORTRESS ISLAND TOWN") + " ::.", 1; + mes l("Behind this gate, lies the Fortress Island Town."); + close; OnTouch: - slide 100, 110; + if ($FORTRESS_STATE) + slide 100, 110; + else + dispbottom l("The fortress is sealed!!"); end; OnInit: end; OnTue0000: + FTCleanup(false); + end; + +OnConquest: + FTCleanup(true); end; } @@ -37,8 +93,4 @@ OnTouch: -// FTCleanup() -function script FTCleanup { - return; -} |