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authorJesusaves <cpntb1@ymail.com>2024-05-25 12:08:18 -0300
committerJesusaves <cpntb1@ymail.com>2024-05-25 12:08:18 -0300
commit087ecaae242710761bef4d5dc431b44ebe51251f (patch)
tree1cca1719af41f04b745d9af5cf3fc1258ed9733d /npc/025-1
parent8bb96a6793259f02781c95f1f77810130a63cc68 (diff)
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Now that Player Quest is complete, Fortress Storage can be unlocked
Diffstat (limited to 'npc/025-1')
-rw-r--r--npc/025-1/commander.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/npc/025-1/commander.txt b/npc/025-1/commander.txt
index c23d0c07e..5ff52fb47 100644
--- a/npc/025-1/commander.txt
+++ b/npc/025-1/commander.txt
@@ -58,6 +58,7 @@
// Switch the quest
if (.@q == 21) goto L_Intro;
if (.@q == 22) goto L_Short;
+ if (.@q == 23) goto L_Storage;
// ...
// Endtrail
@@ -115,6 +116,16 @@ L_Short:
mesq l("They might have sealed the direct path, but there's a tunnel in a cave which you can go in now that you have the magic key to open it.");
close;
+L_Storage:
+ if ($GAME_STORYLINE < 5) close;
+ if (REBIRTH < 4) close;
+ mesn;
+ mesq l("Actually, given you are a key part of our defenses and the Monster King is dead, you have acquired a special leave to use our storage.");
+ next;
+ closeclientdialog;
+ openstorage 3;
+ close;
+
OnInit:
.sex = G_MALE;
.distance = 5;