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author | Jesusaves <cpntb1@ymail.com> | 2019-10-27 23:34:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-10-27 23:34:29 -0300 |
commit | 8676d9bfa4f3c4734f771746953de9d7489e0d08 (patch) | |
tree | ea8dad4dfd08ac50a4719045ba1d88fb065fba8c /npc/024-9/sake.txt | |
parent | 97e408044b6db3ac237c3740f68507c81418b707 (diff) | |
download | serverdata-8676d9bfa4f3c4734f771746953de9d7489e0d08.tar.gz serverdata-8676d9bfa4f3c4734f771746953de9d7489e0d08.tar.bz2 serverdata-8676d9bfa4f3c4734f771746953de9d7489e0d08.tar.xz serverdata-8676d9bfa4f3c4734f771746953de9d7489e0d08.zip |
You can now make Dwarven Sake (72 hours + 12 hours the batch)
Lower the supply from the barkeeper, sake is not a common item.
Add more healing potions for barkeeper. Did I said that at 300 gp the Beer...
...he is actually one of the cheapest beer sellers ingame? NOOBS, YOU BUNCH OF NOOBS.
Diffstat (limited to 'npc/024-9/sake.txt')
-rw-r--r-- | npc/024-9/sake.txt | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/npc/024-9/sake.txt b/npc/024-9/sake.txt new file mode 100644 index 000000000..61e1aabf6 --- /dev/null +++ b/npc/024-9/sake.txt @@ -0,0 +1,175 @@ +// TMW2 Scripts +// Author: +// Jesusalva +// Description: +// Dwarven Sake, the most powerful beverage which is not a rare +// Variables: +// DWARVEN_DATE = When the Sake started being done +// DWARVEN_DONE = When the Sake will be ready +// DWARVEN_AMMO = How much Sake you're trying to make +// Success Rate is based on how much you're trying to do and how long ago that was + +024-9,43,30,0 script Sake Barrel NPC_NO_SPRITE,{ + goto L_Main; + // dwarvensake_chance() + // Returns chance (0~10,000) to successfully obtain sake + // DWARVEN_DONE/DWARVEN_DATE is taken in account + function dwarvensake_chance { + .@max=10000; + .@base=DWARVEN_DATE;//-(DWARVEN_DONE-DWARVEN_DATE); + // .@c = how much time is left until completion + // .@d = original amount of time required + // .@e = Current time + .@c=DWARVEN_DONE-.@base; //-gettimetick(2); + .@d=DWARVEN_DATE-.@base; //-DWARVEN_DONE; + .@e=gettimetick(2)-.@base; + + // We must divide everything by 10 to cause imprecision + // aka. don't cause overflow bug + .@c=.@c/10; + .@d=.@d/10; + .@e=.@e/10; + + //debugmes "%d - %d - %d", .@d, .@e, .@c; + //debugmes "Start - Now - Finish"; + if (.@c == 0) + return .@max; + if ($@GM_OVERRIDE) debugmes "Ratio: %d/%d = %d", .@e, .@c, (.@e*.@max)/.@c; + return min(10000, (.@e*.@max)/.@c); + } + +L_Main: + if (!DWARVEN_DATE) { + mesn; + mesc l("Do you want to make sake?"); + mesc l("This barrel is a courtesy from Dimond Cove Inn."); + next; + select + l("Information"), + l("Yes"), + l("No"); + mes ""; + + switch (@menu) { + case 1: + mesc l("Produced item:"); + mesc l("@@", getitemlink(DwarvenSake)); + mes ""; + mesc l("Cost per two glass:"); + mesc l("* @@/@@ @@", countitem(ArtichokeHerb), 25, getitemlink(ArtichokeHerb)); + mesc l("* @@/@@ @@", countitem(MauveHerb), 25, getitemlink(MauveHerb)); + mesc l("* @@/@@ @@", countitem(CobaltHerb), 25, getitemlink(CobaltHerb)); + mesc l("* @@/@@ @@", countitem(GambogeHerb), 25, getitemlink(GambogeHerb)); + mesc l("* @@/@@ @@", countitem(AlizarinHerb), 25, getitemlink(AlizarinHerb)); + mesc l("* @@/@@ @@", countitem(ShadowHerb), 20, getitemlink(ShadowHerb)); + mesc l("* @@ Water Bottle", 1); + next; + break; + case 2: + mesc l("How many batches do you want to produce? (max. 5)"); + input .@glass_count; + if (.@glass_count < 1 || + .@glass_count > 5 || + countitem(ArtichokeHerb) < 25*.@glass_count || + countitem(MauveHerb) < 25*.@glass_count || + countitem(CobaltHerb) < 25*.@glass_count || + countitem(GambogeHerb) < 25*.@glass_count || + countitem(AlizarinHerb) < 25*.@glass_count || + countitem(ShadowHerb) < .@glass_count*20 + ) { + mesc l("Not enough ingredients or invalid amount."), 1; + break; + } + mesc l("Which water will you use?"); + mesc l("The bottom-most the water, the better the bonus."); + menuint + l("Cancel"), -1, + rif(countitem(BottleOfSewerWater) >= .@glass_count, l("Sewer Water")), 0, + rif(countitem(BottleOfSeaWater) >= .@glass_count, l("Sea Water")), 3600, + rif(countitem(BottleOfTonoriWater) >= .@glass_count, l("Tonori Water")), 11760, + rif(countitem(BottleOfWoodlandWater) >= .@glass_count, l("Woodland Water")), 12000, + rif(countitem(BottleOfDivineWater) >= .@glass_count, l("Divine Water")), 21600; + mes ""; + if (@menuret < 0) + break; + switch (@menuret) { + case 0: + .@bonus=@menuret; + .@water=BottleOfSewerWater; + break; + case 3600: + .@bonus=@menuret; + .@water=BottleOfSeaWater; + break; + case 11760: + .@bonus=@menuret; + .@water=BottleOfTonoriWater; + break; + case 12000: + .@bonus=@menuret; + .@water=BottleOfWoodlandWater; + break; + case 21600: + .@bonus=@menuret; + .@water=BottleOfDivineWater; + break; + default: + mesc l("Error, invalid return code, blame Saulc"), 1; + mes "==== SCRIPT ABORTED"; + close; + } + + // Save data + delitem ArtichokeHerb, .@glass_count*25; + delitem MauveHerb, .@glass_count*25; + delitem CobaltHerb, .@glass_count*25; + delitem GambogeHerb, .@glass_count*25; + delitem AlizarinHerb, .@glass_count*25; + delitem ShadowHerb, .@glass_count*20; + delitem .@water, .@glass_count; + DWARVEN_AMMO=.@glass_count; + DWARVEN_DATE=gettimetick(2); + DWARVEN_DONE=gettimetick(2)-.@bonus+.mintime; + DWARVEN_DONE+=.cuptime*DWARVEN_AMMO; + break; + case 3: + close; + break; + } + goto L_Main; + } else { + mesn; + mesc l("Your request for @@ @@ are being fermented for @@.", DWARVEN_AMMO, getitemlink(DwarvenSake), FuzzyTime(DWARVEN_DATE)); + next; + inventoryplace DwarvenSake, DWARVEN_AMMO; + mesn; + mes l("Trying to retrieve it now will have @@ % chance to be successful.", dwarvensake_chance()/100); + mes l("Attempt to retrieve it now?"); + next; + if (askyesno() == ASK_YES) { + if (rand(1000,10000) < dwarvensake_chance()) { + mesc l("Success!"), 3; + getitem DwarvenSake, DWARVEN_AMMO*2; + } else { + mesc l("The sake wasn't ready yet and you lost it..."), 1; + } + DWARVEN_DATE=0; + DWARVEN_AMMO=0; + } + } + close; + +OnInit: + .sex = G_OTHER; + .distance = 4; + + // Time to make each batch (12 hours) + .cuptime=(60*60*12); + // Base time to make any amount of cups (72 hours) + .mintime=(60*60*72); + end; + +} + + + |