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author | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:28:11 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:28:11 -0300 |
commit | c932f6105ecf4eb3dd45f974cd8ca110b3f7caa0 (patch) | |
tree | 7d0726d89593214597df43c3d5960f03371b82cb /npc/018-5-4 | |
parent | 581446f0c0f211b996bad9e3d3db8f14ceaa6bf3 (diff) | |
download | serverdata-c932f6105ecf4eb3dd45f974cd8ca110b3f7caa0.tar.gz serverdata-c932f6105ecf4eb3dd45f974cd8ca110b3f7caa0.tar.bz2 serverdata-c932f6105ecf4eb3dd45f974cd8ca110b3f7caa0.tar.xz serverdata-c932f6105ecf4eb3dd45f974cd8ca110b3f7caa0.zip |
Same for defeat message. This is Duck Elder Quest - Pirate Invasion release
Diffstat (limited to 'npc/018-5-4')
-rw-r--r-- | npc/018-5-4/elder.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/018-5-4/elder.txt b/npc/018-5-4/elder.txt index ee87b8fb7..2088a5bd7 100644 --- a/npc/018-5-4/elder.txt +++ b/npc/018-5-4/elder.txt @@ -309,11 +309,13 @@ function elderPirateDefeat { stopnpctimer(); .pirate_killed = -50; // Set to -50 to make sure victory doesn't trigger when monsters are killed .duck_killed = -50; - announce("Duck Elder: We have failed. The pirates will regroup and replenish their fallen. They will strike again, until we are defeated.", bc_self); + announce("Duck Elder : We have failed. The pirates will regroup and replenish their fallen. They will strike again, until we are defeated.", bc_self); setnpcdisplay .name$, NPC_DUCK_ELDER; getmapxy(.@m$, .@x, .@y, 0); killmonsterall(.@m$); warp "018-5-4", .@x, .@y; + sleep2(10); + dispbottom l("Duck Elder : We have failed. The pirates will regroup and replenish their fallen. They will strike again, until we are defeated."); end; } |