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authorJesusaves <cpntb1@ymail.com>2019-06-03 08:45:49 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-03 08:45:49 -0300
commit6ccf5d9edd19f502a58f2b22b9d244052510130a (patch)
treecc9b9b7ff628931c94fcc1f1fcd6125dddc9156f /npc/015-8
parentd39218021740cb5b518ff4337f458aa770f43306 (diff)
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You can now answer the riddle (blackbox added)
Diffstat (limited to 'npc/015-8')
-rw-r--r--npc/015-8/_import.txt1
-rw-r--r--npc/015-8/sealedshrine.txt64
2 files changed, 61 insertions, 4 deletions
diff --git a/npc/015-8/_import.txt b/npc/015-8/_import.txt
index 0258f7cbf..27ea8907a 100644
--- a/npc/015-8/_import.txt
+++ b/npc/015-8/_import.txt
@@ -1,5 +1,6 @@
// Map 015-8: Ancient Hideout
// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/015-8/015-8_blackbox.txt",
"npc/015-8/_mobs.txt",
"npc/015-8/config.txt",
"npc/015-8/puzzle.txt",
diff --git a/npc/015-8/sealedshrine.txt b/npc/015-8/sealedshrine.txt
index 68d46dff0..c356d1408 100644
--- a/npc/015-8/sealedshrine.txt
+++ b/npc/015-8/sealedshrine.txt
@@ -521,23 +521,79 @@ OnTouch:
+// Shrine Statue Control
+// SaggyShrineStatue( .name$ )
+function script SaggyShrineStatue {
+ .@n$=getarg(0);
+
+ // Initial check
+ if (!MAGIC_LVL || .@q < 4) {
+ setq HurnscaldQuest_Sagratha, 0, 0, 0;
+ sc_end SC_CASH_PLUSEXP;
+ sc_end SC_OVERLAPEXPUP;
+ sc_start SC_OVERLAPEXPUP, 300000, -20;
+ warp "Save", 0, 0;
+ closeclientdialog;
+ end;
+ return false;
+ }
+
+ mesn l("Guardian Statue");
+ .@q=getq(HurnscaldQuest_Sagratha);
+ if (.@q != 4) {
+ mesq l("...");
+ next;
+ mesc l("The statue doesn't replies.");
+ close;
+ }
+ mesq l("Decipher me... Or I will devour you...");
+ next;
+ mesc l("Take the riddle?"), 1;
+ mesc l("Time limit for answer: 2 minutes");
+ next;
+ if (askyesno() == ASK_YES) {
+ // You have unlimited time if you don't close the dialog
+ addtimer(120000, .@n$+"::OnScheduledDeath");
+ if (0158_Riddle_BlackBox()) {
+ deltimer(.@n$+"::OnScheduledDeath");
+ setq1 HurnscaldQuest_Sagratha, 5;
+ mesn;
+ mesq l("You shall pass. Beyond this gate, she waits for you.");
+ next;
+ mesn;
+ mesq l("Your worth shall be tested, and from inside, you shall not leave.");
+ } else {
+ doevent(.@n$+"::OnScheduledDeath");
+ closeclientdialog;
+ }
+ }
+ return;
+}
// The Sealed Shrine Itself and the guardians
015-8,96,22,0 script #SaggyShrineRight NPC_FAKIR,{
- mesn l("Guardian Statue");
- mesq l("Answer Me... Or I will devour you...");
+ SaggyShrineStatue(.name$);
close;
+OnScheduledDeath:
+ npctalk3 l("Be devoured!");
+ percentheal -100, -100;
+ end;
+
OnInit:
.distance=5;
end;
}
015-8,93,22,0 script #SaggyShrineLeft NPC_FAKIR,{
- mesn l("Guardian Statue");
- mesq l("Answer Me... Or I will devour you...");
+ SaggyShrineStatue(.name$);
close;
+OnScheduledDeath:
+ npctalk3 l("Be devoured!");
+ percentheal -100, -100;
+ end;
+
OnInit:
.distance=5;
end;