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authorSaulc <lucashelaine14@gmail.com>2019-01-06 15:04:17 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-06 15:04:17 -0200
commit86b5662c582b48da1b2bd8a8df4b63f89df96603 (patch)
treed2f81c1f0c961a4405d30c480e8141dee0afcfc0 /npc/014-2-1
parent8e4cb3b79400f112de462b4b8ede7c3486e5cab5 (diff)
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Woody Quest (initial version)
Diffstat (limited to 'npc/014-2-1')
-rw-r--r--npc/014-2-1/_import.txt1
-rw-r--r--npc/014-2-1/woody.txt134
2 files changed, 135 insertions, 0 deletions
diff --git a/npc/014-2-1/_import.txt b/npc/014-2-1/_import.txt
index 9bf2c2f08..a6f5cc1de 100644
--- a/npc/014-2-1/_import.txt
+++ b/npc/014-2-1/_import.txt
@@ -1,3 +1,4 @@
// Map 014-2-1: Woody House
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/014-2-1/_warps.txt",
+"npc/014-2-1/woody.txt",
diff --git a/npc/014-2-1/woody.txt b/npc/014-2-1/woody.txt
new file mode 100644
index 000000000..8bb5713ca
--- /dev/null
+++ b/npc/014-2-1/woody.txt
@@ -0,0 +1,134 @@
+// TMW2 Script
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Woody, is the oldest player of TMW2, he diserve his own npc :d an old trapper who give help to new player to craft Squirrel boots
+// id:100 HurnscaldQuest_Woody
+// <2 - See his wife
+// 3 - Access to House
+// 4 - Quest Accepted
+// 5 - Quest Complete
+
+014-2-1,37,43,4 script Woody NPC_PLAYER,{
+ .@Woo = getq(HurnscaldQuest_Woody);
+ if (BaseLevel < 26) goto L_TooWeak;
+ if (.@Woo == 4) goto L_Check;
+ if (.@Woo == 5) goto L_Complete;
+
+L_GiveTask:
+ mesn;
+ mesq l("Hi, I'm Woody!");
+ next;
+ mesq l("Do you need something in particular?");
+ next;
+
+ menu
+ l("To be honest, I don't know. Your wife just allowed me to pass the door!"), L_Quit,
+ l("As I know, you're kind of hunter crafter, Right?"), L_Quest,
+ l("Sorry, It's not place for me."), L_Quit;
+
+
+L_Quest:
+ mes "";
+ mesn;
+ mesq l("Ah yes... I make fine @@...", getitemlink(SquirrelBoots));
+ next;
+ mesn;
+ mesq l("If you bring me some items, I can make some for you!");
+ next;
+
+ menu
+ l("Really? What do you need?"), L_Start,
+ l("Better do this some other time..."), L_Quit;
+
+
+L_Start:
+ setq HurnscaldQuest_Woody, 4;
+ mes "";
+ mesn;
+ mesq l("Ok, what I need is:");
+ goto L_List;
+
+L_Quit:
+ mes "";
+ mesn;
+ mesq l("Alright.");
+ close;
+
+L_List:
+ mes "";
+ mesn;
+ mes l("Here's what I need:");
+ mes l("@@/50 @@", countitem(SquirrelPelt), getitemlink(SquirrelPelt));
+ mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth));
+ mes l("@@/1 @@", countitem(Boots), getitemlink(Boots));
+ close;
+
+L_Check:
+ mesn;
+ mesq l("Did you brought me everything I asked for?");
+ mesq l("Remember, I'll make a @@ for you!", getitemlink(SquirrelBoots));
+ next;
+ menu
+ l("Yes!"), L_Give,
+ l("I forgot what you need!"), L_List,
+ l("No!"), L_Quit;
+
+L_Give:
+ if (
+ countitem(Boots) < 1 ||
+ countitem(CottonCloth) < 10 ||
+ countitem(SquirrelPelt) < 50
+ ) goto L_Lying;
+
+ inventoryplace SquirrelBoots, 1;
+
+ delitem(Boots, 1);
+ delitem(CottonCloth, 10);
+ delitem(SquirrelPelt, 50);
+
+ getitem(SquirrelBoots, 1);
+ getexp(1000, 20);
+ setq(HurnscaldQuest_Woody, 5);
+
+ mes "";
+ mesn;
+ mesq l("Here, all yours. Ah, if I still could walk... I would hunt those annoying squirrels myself!");
+ close;
+
+L_Complete:
+ mesn;
+ mesq l("Wandering too much? Take care to don't get lost.");
+ close;
+
+L_Lying:
+ mesn;
+ mesq l("No no no, that's wrong.");
+ next;
+ mesn;
+ mesq l("You don't have everything I've asked for!");
+ next;
+ goto L_List;
+
+L_TooWeak:
+ mesn;
+ mesq l("Hey kid, go play somewhere else, I don't have time! It's soon over!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, MinerHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 4);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
+
+ npcsit;
+ .sex = G_MALE;
+ .distance = 4;
+
+ end;
+}
+