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author | Jesusaves <cpntb1@ymail.com> | 2018-04-01 22:41:31 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-04-01 22:41:31 -0300 |
commit | c7a3cebc82b7df08075f7bb025ab97371e8f2b03 (patch) | |
tree | 2ddaeecf11b3939910a950d1f57223207c99bc5d /npc/008-1 | |
parent | 2ba1afd1f365b81a00f4ddb916d60117b501ff6e (diff) | |
download | serverdata-c7a3cebc82b7df08075f7bb025ab97371e8f2b03.tar.gz serverdata-c7a3cebc82b7df08075f7bb025ab97371e8f2b03.tar.bz2 serverdata-c7a3cebc82b7df08075f7bb025ab97371e8f2b03.tar.xz serverdata-c7a3cebc82b7df08075f7bb025ab97371e8f2b03.zip |
Move Hurnscald NPC data to ART Repo
Diffstat (limited to 'npc/008-1')
-rw-r--r-- | npc/008-1/_import.txt | 8 | ||||
-rw-r--r-- | npc/008-1/_mobs.txt | 15 | ||||
-rw-r--r-- | npc/008-1/_warps.txt | 13 | ||||
-rw-r--r-- | npc/008-1/confused-tree.txt | 957 | ||||
-rw-r--r-- | npc/008-1/doors.txt | 6 | ||||
-rw-r--r-- | npc/008-1/mapflags.txt | 1 | ||||
-rw-r--r-- | npc/008-1/wateranimation.txt | 9 |
7 files changed, 0 insertions, 1009 deletions
diff --git a/npc/008-1/_import.txt b/npc/008-1/_import.txt deleted file mode 100644 index b7797bf04..000000000 --- a/npc/008-1/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// Map 008-1: Hurnscald -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-1/_mobs.txt", -"npc/008-1/_warps.txt", -"npc/008-1/confused-tree.txt", -"npc/008-1/doors.txt", -"npc/008-1/mapflags.txt", -"npc/008-1/wateranimation.txt", diff --git a/npc/008-1/_mobs.txt b/npc/008-1/_mobs.txt deleted file mode 100644 index e8835c097..000000000 --- a/npc/008-1/_mobs.txt +++ /dev/null @@ -1,15 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-1: Hurnscald mobs -008-1,99,39,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,100,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,102,40,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,105,41,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,101,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,104,43,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,109,40,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,108,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,106,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,109,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,111,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,112,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,112,39,0,0 monster Manana Tree 1017,1,420000,240000 diff --git a/npc/008-1/_warps.txt b/npc/008-1/_warps.txt deleted file mode 100644 index 44b0db660..000000000 --- a/npc/008-1/_warps.txt +++ /dev/null @@ -1,13 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-1: Hurnscald warps -008-1,105,76,0 warp #008-1_105_76 0,0,008-2-0,26,23 -008-1,102,79,0 warp #008-1_102_79 0,0,008-2-0,23,34 -008-1,88,71,0 warp #008-1_88_71 0,0,008-2-1,33,42 -008-1,90,66,0 warp #008-1_90_66 0,0,008-2-1,38,27 -008-1,65,55,0 warp #008-1_65_55 0,0,008-2-2,28,33 -008-1,89,58,0 warp #008-1_89_58 0,0,008-2-6,27,32 -008-1,101,55,0 warp #008-1_101_55 0,0,008-2-7,36,28 -008-1,121,71,0 warp #008-1_121_71 1,0,008-2-8,36,38 -008-1,72,68,0 warp #008-1_72_68 0,0,008-2-9,30,34 -008-1,102,69,0 warp #008-1_102_69 0,0,008-2-10,37,33 -008-1,110,56,0 warp #008-1_110_56 0,0,008-2-12,30,31 diff --git a/npc/008-1/confused-tree.txt b/npc/008-1/confused-tree.txt deleted file mode 100644 index 22d415e47..000000000 --- a/npc/008-1/confused-tree.txt +++ /dev/null @@ -1,957 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Based on CrazyTree, originally made by: -// gumi -// pclouds -// veryape -// wushin -// Description: -// emulated confused tree prototype - -// ~t lowercase hot word regex - -008-1,84,63,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{ - - function tree_panel { - if (!is_staff() && #Tree_Trusted == false) - { - narrator(l("You see a tree.")); - if (getq(HurnscaldQuests_Inspector) == 2) - { - select( - l("Have you seen anything strange lately?"), - l("Do you know anything about the recent robberies?")); - - narrator(S_FIRST_BLANK_LINE, - l("..."), - l("It doesn't reply.")); - } - close; - } - - function clear_db { - clear(); - mes(l("##BWARNING:##b you are about to permanently empty the quote database.")); - next(); - mes(l("Do you want to continue?")); - - select( - l("Abort!"), - l("Empty the quote DB")); - - if (@menu == 2) - { - .@sentence$ = "I am an idiot"; - mes(l("Please write the following sentence:")); - mes(""); - mesf(" ##B%s.", .@sentence$); - input(.@confirm$); - - if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) { - mes(l("Invalid!")); - close; - } - - query_sql("TRUNCATE TABLE tree_quotes;"); - mes(l("Database erased.")); - next(); - } - - return; - } - - function list_commands { - clear(); - mes(l("To grab a quote:")); - mes(col(" ~grab ##Bplayer name##b", 7)); - next(); - mes(l("To get a quote:")); - mes(col(" ~quote anyone", 7)); - mes(col(" ~quote ##Bplayer name##b", 7)); - mes(col(" ~quote ##B#number##b", 7)); - next(); - mes(l("To remove a quote:")); - mes(col(" ~remove quote ##B#number##b", 7)); - mes(col(" ~remove last quote", 7)); - next(); - mes(l("Last seen:")); - mes(col(" ~seen ##Bplayer name##b", 7)); - next(); - mes(l("To ignore a player:")); - mes(col(" ~ignore ##Bplayer name##b", 7)); - next(); - mes(l("To unignore a player:")); - mes(col(" ~unignore ##Bplayer name##b", 7)); - next(); - - if (is_admin()) - { - mes(l("To trust a player:")); - mes(col(" ~trust ##Bplayer name##b", 7)); - next(); - mes(l("To de-trust a player:")); - mes(col(" ~untrust ##Bplayer name##b", 7)); - next(); - } - return; - } - - do - { - clear(); - setnpcdialogtitle(l("Tree Control Panel")); - mes(l("Oh noes! You found my secret backdoor!")); - next(); - mes(l("Please select an option:")); - - select( - l("List the commands"), - rif(is_admin(), l("Empty the quote DB")), - l("Dance for me")); - - switch (@menu) - { - case 1: list_commands(); break; - case 2: clear_db(); break; - default: speech(l("Too lazy.")); close; - } - - } while (true); - - end; - } - - // utility functions below - - function check_is_ignored { - .@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0); - - if (.@val > gettimetick(2)) - { - ++.ignored_times; - end; - } - - else if (.@val > 0) - { - htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries - } - - return; - } - - function special_name { - .@name$ = strcharinfo(PC_NAME); - .@low$ = strtolower(.@name$); - - if (rand(.sname_rate) == 0) - { - for (.@i = 0; .@i < .alias; .@i += 2) - { - if (.@low$ ~= .alias$[.@i]) - { - explode(.@aliases$, .alias$[.@i+1], "`"); - .@name$ = .@aliases$[rand(getarraysize(.@aliases$))]; - break; - } - } - } - - return .@name$; - } - - function face { - if (gettimetick(2) - .last_emote < .emote_rate) - { - ++.ignored_times; - return; - } - - .last_emote = gettimetick(2); - return emotion(getarg(0, E_SURPRISE)); - } - - function rp { - // used for queries - return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")")); - } - - function format_reply { - // used for replies - .@str$ = getarg(0, ""); - - // search for {{mustaches}} - while (.@str$ ~= "{{([^}]+)}}") - { - .@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces - .@sub$ = strtolower(.@sub$); // always lowercase the var name - .@capitalize = .@titlecase = .@allcaps = false; - - if (charat(.@sub$, 0) == "^") - { - .@capitalize = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - else if (charat(.@sub$, 0) == "+") - { - .@titlecase = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - else if (charat(.@sub$, 0) == "!") - { - .@allcaps = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - explode(.@sub2$, .@sub$, ","); - .@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables - - .@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value - - if (.@capitalize) .@rep$ = capitalize(.@rep$); - else if (.@titlecase) .@rep$ = titlecase(.@rep$); - else if (.@allcaps) .@rep$ = strtoupper(.@rep$); - - .@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value - } - - // search for emotes - if (.@str$ ~= "%%([^ ])") - { - // only handling a few of them - switch (ord($@regexmatch$[1])) - { - case 73: face(any(E_WINK, E_ANGEL)); break; - case 83: face(any(E_SAD, E_CRYING)); break; - case 85: face(E_SURPRISE); break; - case 93: face(any(E_HEARTEYE, E_HEART)); break; - case 94: face(E_DISGUST); break; - case 99: face(E_DEAD); break; - case 105: face(E_CRYING); break; - case 106: - case 91: face(any(E_SPEECH, E_BLAH)); break; - case 107: face(E_INSULTBUBBLE); break; - default: .@unhandled = true; - } - - if (.@unhandled != true) - { - if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages - .@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote - } - } - - // built-in variables - .@str$ = replacestr(.@str$, "~n", .name$); // npc name - .@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name - .@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name - - return rp(.@str$); - } - - function strip_colors { - .@str$ = replacestr(getarg(0, ""), "##0", ""); - .@str$ = replacestr(.@str$, "##1", ""); - .@str$ = replacestr(.@str$, "##2", ""); - .@str$ = replacestr(.@str$, "##3", ""); - .@str$ = replacestr(.@str$, "##4", ""); - .@str$ = replacestr(.@str$, "##5", ""); - .@str$ = replacestr(.@str$, "##6", ""); - .@str$ = replacestr(.@str$, "##7", ""); - .@str$ = replacestr(.@str$, "##8", ""); - .@str$ = replacestr(.@str$, "##9", ""); - return replacestr(.@str$, "##a", ""); - } - - function strip_formatting { - .@str$ = strip_colors(getarg(0, "")); - .@str$ = replacestr(.@str$, "##B", ""); - return replacestr(.@str$, "##b", ""); - } - - function delayed_reply { - ++.answered_times; - @tree_reply$ = getarg(0, ""); - addtimer(.delay_reply, .name$ + "::OnDoReply"); - return; - } - - function reply { - .@reply$ = format_reply(getarg(0, "")); - getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location - - if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate) - || gettimetick(2) - .last_reply < .talk_rate - || (gettimetick(2) - .blocked < .block_time && is_staff() == false) - || .@pc_map$ != .map$ - || distance(.x, .y, .@pc_x, .@pc_y) > .distance - || .@reply$ == "") - && is_gm() == false) - { - ++.ignored_times; - return; - } - - .last_reply = gettimetick(2); - .last_reply$= .@reply$; - - delayed_reply(.@reply$); - return; - } - - function seen_me { - if (playerattached() > 0 && htexists(.seen_ht)) - { - htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2)); - } - return; - } - - function have_you_seen { - .@player$ = getarg(0, ""); - .@player = getcharid(CHAR_ID_ACCOUNT, .@player$); - - if (.@player > 0) - { - // nested if, because they don't short-circuit - if (checkoption(Option_Invisible, .@player) == false) { - delayed_reply(sprintf("Player `%s` is currently online.", .@player$)); - end; - } - } - - .@time = htget(.seen_ht, .@player$, 0); - - if (.@time < 1) - delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$)); - - else - delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time))); - - end; - } - - function special_drops { - .@drop$ = .drops$[rand(.drops)]; - .@name$ = strcharinfo(PC_NAME); - .@low$ = strtolower(.@name$); - - if (rand(.sdrop_rate) == 0) - { - for (.@i = 0; .@i < .sdrops; .@i += 2) - { - if (.@low$ ~= .sdrops$[.@i]) - { - explode(.@d$, .sdrops$[.@i+1], "`"); - .@drop$ = .@d$[rand(getarraysize(.@d$))]; - break; - } - } - } - - return .@drop$; - } - - function roll_dice { - .@dices = max(min(getarg(0, 1), 8), 1); // 1..8 - .@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT - - .@result$ = sprintf("*rolls the dice%s: %d", - rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice - - for (.@d = 1; .@d < .@dices; ++.@d) - { - .@result$ += ", " + rand(1, .@sides); - } - - return .@result$ + ".*"; - } - - function flip_coin { - .@coins = getarg(0, 1); - - .@result$ = sprintf("*flips the coin%s: %s", - rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin - - for (.@c = 1; .@c < .@coins; ++.@c) - { - .@result$ += ", " + (rand(2) == 1 ? "heads" : "tails"); - } - - return .@result$ + ".*"; - } - - function roulette { - if (.roulette == 1) - { - npctalk("*pulls the trigger: *##BBANG##b*.*"); - delayed_reply("*reloads and spins the chambers.*"); - .roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers - - // now the fun part - nude(); - percentheal(-100, 0); - } - - else - { - delayed_reply("*pulls the trigger: *click*.*"); - .roulette = (.roulette == 7 ? 1 : .roulette + 1); - } - - end; - } - - function monologue_player { - return sprintf("Your current monologue is at least %d line%s long.", - @monologue, rif(@monologue != 1, "s")); - } - - function who_player { - return sprintf("You seem to be ##B~P##b [%i:%i].", - getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR)); - } - - function make_quote_table { - // Do not modify this - query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` (" - " `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT," - " `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0'," - " `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0'," - " `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0'," - " `message` VARCHAR(150) NOT NULL DEFAULT ''," - " PRIMARY KEY (`id`)," - " KEY `char_id` (`char_id`)," - " KEY `grabber` (`grabber`)" - ") ENGINE=MyISAM;"); - - .last_query = gettimetick(2); - return; - } - - function grab_quote { - .@name$ = getarg(0, ""); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - if (.@name$ == strcharinfo(PC_NAME)) - { - delayed_reply("##BError: You may not grab yourself."); - end; - } - - explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any - htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message - - .@char_id = atoi(.@tmp$[0]); // grab the char id part - - if (.@char_id < 1) - { - delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$)); - end; - } - - .@msg$ = implode(.@tmp$, ":"); // put it back together - .@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part - .@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize - - if (.@msg$ == "") - { - delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed."); - end; - } - - else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$") - { - delayed_reply("##BError: Message is shielded."); - end; - } - - query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');", - .@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$)); - - query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id - - .last_query = gettimetick(2); - - delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id)); - end; - } - - function remove_quote { - .@tmp = getarg(0, 0); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists - - if (.@id < 1) - { - delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp)); - end; - } - - query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id)); - - .last_query = gettimetick(2); - - delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id)); - end; - } - - function cite_quote { - .@id = getarg(0,0); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message " - "FROM `tree_quotes` t " - "JOIN `char` c ON t.char_id = c.char_id " - "JOIN `char` d ON t.grabber = d.char_id " - "WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;", - .@id), - .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]); - - .last_query = gettimetick(2); - - if (.@nid[0] < 1) - { - delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id)); - end; - } - - delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.", - .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1))); - end; - } - - function random_quote { - .@name$ = escape_sql(getarg(0, "")); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message " - "FROM `char` c " - "JOIN `tree_quotes` t ON t.char_id = c.char_id " - "JOIN `char` d ON d.char_id = t.grabber " + - rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) + - "ORDER BY RAND() LIMIT 1;", - .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]); - - .last_query = gettimetick(2); - - if (.@nid[0] < 1) - { - if (.@name$ != "") - delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, ""))); - else - delayed_reply("##BError: The quote database is empty."); - end; - } - - delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)", - .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0])); - end; - } - - function trigger_hotword { - .@o$ = getarg(0, ""); // original lowercase - .@m$ = replacestr(.@o$, "*", ""); // original lowercase clean - - - if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke") - reply(.jokes$[rand(.jokes)]); - - else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])") - reply(.healing$[rand(.healing)]); - // XXX: maybe actually heal the player once in a while - - else if (.@m$ ~= "(?:^| )(?:what|who) are you") - reply(.whoami$[rand(.whoami)]); - - else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)")) - { - .blocked = 0; - reply(.greetings$[rand(.greetings)]); - } - - else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t")) - reply(special_drops()); - - else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t")) - reply(.kill$[rand(.kill)]); - - else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t")) - reply(.poke$[rand(.poke)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t")) - reply(.disgusting$[rand(.disgusting)]); - - else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])") - reply(.answer$[rand(.answer)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t")) - reply(.burning$[rand(.burning)]); - // XXX: maybe here send a fire particle effect - - else if (.@m$ ~= rp("(?:^| )die ~t")) - reply(.die$[rand(.die)]); - - else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t")) - reply(.silly$[rand(.silly)]); - - else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])")) - reply(.love$[rand(.love)]); - - else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])")) - reply(.dance$[rand(.dance)]); - - else if (.@m$ ~= rp("(?:^| )hates? .*~t")) - reply(.hate$[rand(.hate)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t")) - reply(.pain$[rand(.pain)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t")) - reply(.climb$[rand(.climb)]); - - else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])") - reply(.bye$[rand(.bye)]); - - else if (.@m$ ~= rp("(?:^| )bad ~t")) - reply(.bad$[rand(.bad)]); - - else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])") - reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + "."); - - else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])") - reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times."); - - else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])") - reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead - - else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])") - reply(.eightball$[rand(.eightball)]); - - else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])") - reply(roll_dice(1, 6)); - - else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])") - reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2]))); - - else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])") - reply(roll_dice(atoi($@regexmatch$[1]), 6)); - - else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])") - reply(flip_coin(1)); - - else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])") - reply(flip_coin(atoi($@regexmatch$[1]))); - - else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])") - roulette(); - - else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])") - reply(monologue_player()); - - else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])") - reply(who_player()); - - else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])") - { - reply(.shut_up$[rand(.shut_up)]); - .blocked = gettimetick(2); - } - - else if (rand(.dunno_rate) == 0) - reply(.no_idea$[rand(.no_idea)]); - - else - ++.ignored_times; - - end; - } - - function trigger_hiall { - if (rand(.hiall_rate) == 0) - reply(.greetings$[rand(.greetings)]); - - else - ++.ignored_times; - - end; - } - -OnClick: - tree_panel(); - bye; - - -OnTalkNearby: - .@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff - .@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet - .@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", ""); - - htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs - .lastsender = getcharid(CHAR_ID_CHAR); // for monologue - - .last_activity = gettimetick(2); // for the auto-janitor - - if ((is_staff() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$) - { - if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$") - reply(grab_quote($@regexmatch$[1])); - - else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$") - reply(remove_quote(atoi($@regexmatch$[1]))); - - else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$") - reply(remove_quote(.q_last_id)); - - else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$") - reply(cite_quote(atoi($@regexmatch$[1]))); - - else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$") - reply(random_quote()); - - else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$") - reply(random_quote($@regexmatch$[1])); - - else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$") - reply(have_you_seen($@regexmatch$[1])); - - // to allow trusted testers to reboot without knowing the exit code - else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$") - { - announce("The server is rebooting. This may take a couple minutes.", bc_all); - sleep2(1000); - atcommand("@serverexit 104"); - } - - // exit, pull all, clean, build, reboot - else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$") - { - announce("The server is rebuilding. This will take several minutes.", bc_all); - sleep2(1000); - atcommand("@serverexit 108"); - } - - else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600); - reply(sprintf("Success: Player `%s` is now ignored for 1 hour.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0); - reply(sprintf("Success: Player `%s` is no longer ignored.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - set(getvariableofpc(#Tree_Trusted, .@chr), true); - reply(sprintf("Success: Player `%s` can now use restricted commands.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - set(getvariableofpc(#Tree_Trusted, .@chr), false); - reply(sprintf("Success: Player `%s` can no longer use restricted commands.", - strcharinfo(PC_NAME, .@chr))); - } - - else - reply("##BError: Command not found or invalid syntax."); - } - - else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$")) - { - check_is_ignored(); - trigger_hotword($@regexmatch$[1]); - } - - else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))") - { - check_is_ignored(); - trigger_hiall(); - } - - else - { - if (.lastsender == getcharid(CHAR_ID_CHAR)) - @monologue++; - - else - @monologue = 1; - } - - // TODO: eliza mode, whisper eliza mode - end; - -OnTouch: - if (rand(.touch_rate) == 0) { - face(); - } - end; - -OnDoReply: - if (@tree_reply$ != "") { - npctalk(@tree_reply$); - @tree_reply$ = ""; - } - end; - -OnPCLogoutEvent: - seen_me(); - end; - -OnTimer3600000: - // scheduled janitor - .@now = gettimetick(2); - initnpctimer(); // schedule next - - if (.last_activity > (.@now - 3600)) { - end; // last activity is too recent - } - - // cleanup routine below - .lastsender = 0; - .last_activity = 0; - .last_reply = 0; - .last_emote = 0; - .last_query = 0; - .blocked = 0; - .enable_janitor = 0; - - htclear(.msg_ht); // empty the message table (quotegrabs) - htclear(.ignore_ht); // empty the ignore table - - .@it = htiterator(.seen_ht); // allocate new iterator - for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) { - if (.@key$ == "") { - continue; - } - - if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) { - htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h - } - } - htidelete(.@it); // free the iterator - - face(); // do an emote (because why not) - end; - - -OnDay0320: - .dir = DOWNLEFT; - end; - - -OnDay0621: - .dir = LEFT; - end; - - -OnDay0922: - .dir = UPLEFT; - end; - - -OnDay1221: - .dir = DOWN; - end; - - -OnInit: - // config below - .hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex) - .distance = 14; // the npc will only listen to player within X tiles - .sex = G_OTHER; // gender of the npc - .dir = season_direction(); // sprite direction according to the season - .talk_rate = 1; // min number of seconds to wait between replies - .repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row - .block_time = 600; // how long to stay quiet after someone says shut up, in seconds - .emote_rate = 3; // min number of seconds to wait between emotes - .sdrop_rate = 8; // 1 in X chances to get a special drop - .sname_rate = 8; // 1 in X chances to get a special name - .dunno_rate = 2; // 1 in X chances to get a reply when the command is not found - .hiall_rate = 2; // 1 in X chances to reply to a "hi everyone" - .touch_rate = 4; // 1 in X chances to trigger the OnTouch action - .qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs - .qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused) - .delay_reply = 250; // number of ms to wait to reply - .enable_janitor = true; // automatically free memory when idle - .symbol$ = "~"; // symbol for GM-only commands - - // register some arrays - callfunc("TREE_dictionaries"); - - // do random stuff - make_quote_table(); - face(); - - // boring stuff below - .version = 21; // increase this when you make a change - .uptime = gettimetick(2); - .alwaysVisible = true; // the NPC doesn't de-spawn when moving away - .pid = 1; // regex pattern id - .msg_ht = htnew(); // hashtable id for message history - .seen_ht = htnew(); // hashtable id for seen log - .ignore_ht = htnew(); // hashtable id for ignored players - .roulette = rand(1, 7); // spin the chambers - defpattern(.pid, "^(.*)$", "OnTalkNearby"); - activatepset(.pid); - if (.enable_janitor) { - initnpctimer(); - } -} - -// Duplicates below -//000-1,42,63,0 duplicate(Confused Tree) Confused Palm Tree NPC_NO_SPRITE,14,14 diff --git a/npc/008-1/doors.txt b/npc/008-1/doors.txt deleted file mode 100644 index de8ed1d8e..000000000 --- a/npc/008-1/doors.txt +++ /dev/null @@ -1,6 +0,0 @@ -008-1,104,27,0 script CottageDoor NPC_WARP,0,0,{ - end; - -OnTouch: - dispbottom(l("Locked.")); -} diff --git a/npc/008-1/mapflags.txt b/npc/008-1/mapflags.txt deleted file mode 100644 index f2680964c..000000000 --- a/npc/008-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-1 mapflag town diff --git a/npc/008-1/wateranimation.txt b/npc/008-1/wateranimation.txt deleted file mode 100644 index 8b66f637e..000000000 --- a/npc/008-1/wateranimation.txt +++ /dev/null @@ -1,9 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Reid -// Description: -// Water animations, splash, fishes, etc... - -008-1,139,32,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH -008-1,140,40,0 duplicate(#water_animation0) #water_animation17 NPC_WATER_SPLASH |