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authorJesusaves <cpntb1@ymail.com>2024-08-13 11:59:03 -0300
committerJesusaves <cpntb1@ymail.com>2024-08-13 11:59:03 -0300
commit253e46e63767b07b49dee7c1735f8bd092b96841 (patch)
tree15e2458fd0ed998de358f20f59811fd324ba3506 /npc/006-1
parentd9c89f44723ddf7601b6826661b453ffeffc00fd (diff)
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Candor Battle: Make Moubootaur and ??? modes harder
Diffstat (limited to 'npc/006-1')
-rw-r--r--npc/006-1/crazyfefe.txt12
1 files changed, 10 insertions, 2 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 738072450..2688d00ef 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -328,13 +328,21 @@ function NextRound {
case 21:
.@monsterId = any(Forain, Archant, BlackMamba, JackO, TerraniteProtector, EliteDuck) ; break;
default:
- .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper) ; break;
+ if ($@FEFE_DIFFICULTY <= 100) // Up to Monster King Mode
+ .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper);
+ else // Above MK mode
+ .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper, SmokeDragon, NightmareDragon, Jhon, Mandragora, Junglefowl, SuperiorShroom, Nutcracker, Golem, ShadowTortuga);
+ break;
}
.@m=areamonster("006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath");
set_aggro(.@m);
// We must lower difficulty according to summoned monster. Only 60% is lowered.
// If total level exceeds 250, it will cap at that to prevent excessive "slooping"
- .@lower=(limit(1, .@lv, 25)*6);
+ // This is disabled if you're playing above Moubootaur Mode
+ if ($@FEFE_DIFFICULTY <= 250)
+ .@lower=(limit(1, .@lv, 25)*6);
+ else
+ .@lower=(max(1, .@lv)*6);
.@lower=.@lower*7/10; // 70%
$@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-.@lower;
}