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authorJesusaves <cpntb1@ymail.com>2019-04-03 15:18:47 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-03 15:18:47 -0300
commite4cb30888aca79a12a219539008da614b85bea2e (patch)
tree1138b7e4e04785e27c1f6b9e805c5529b3a8d432 /npc/006-1/crazyfefe.txt
parent830e23d824191c4537fac69710c8a6d43d9fa0f8 (diff)
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Amount of monsters changed: It is now 1~2+players+wave number.
Minimal conditions (Saulc and me) would render this many monsters: Wave 1: 4~5 Wave 2: 5~6 Wave 3: 6~7 ...
Diffstat (limited to 'npc/006-1/crazyfefe.txt')
-rw-r--r--npc/006-1/crazyfefe.txt16
1 files changed, 7 insertions, 9 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 106c98e52..ae5beffe4 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -6,13 +6,13 @@
// Crazyfefe will wake up when he smells battle
// Variables:
// $@FEFE_CAVE_LEVEL
-// Tracks if a fight is going on, and the magic number to determine how many mobs show up. <Deprecated>
+// Tracks if a fight is going on. Only that.
// $@FEFE_DELAY
// Tracks the delay between challenges. Also used to start the combat. Set it to zero so you can start fight at once.
// $@FEFE_CAVE_HERO$
// Whoever started a fight. Also used to know if a fight is about to begin.
// $@FEFE_CAVE_PLAYER_COUNT
-// How many players are there
+// How many players are there.
// $@FEFE_WAVE
// Current wave
// $@GM_OVERRIDE
@@ -206,14 +206,13 @@ function NextRound {
.wtime=0;
$@FEFE_WAVE = $@FEFE_WAVE + 1;
// Prepare next round, and reward survivors
- $@FEFE_CAVE_LEVEL = $@FEFE_CAVE_LEVEL + $@FEFE_CAVE_PLAYER_COUNT + rand(1,3) + ($@FEFE_WAVE*3);
$@FEFE_DIFFICULTY+=$@FEFE_CAVE_PLAYER_COUNT+$@FEFE_WAVE*6;
$@FEFE_DIFFICULTY+=(($@FEFE_WAVE/5)*10);
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward";
mapannounce "006-1", "The wave nÂș "+$@FEFE_WAVE+" is starting with " + $@FEFE_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
- .@amount=($@FEFE_CAVE_LEVEL/rand(4,6))+1;
+ .@amount=$@FEFE_WAVE+$@FEFE_CAVE_PLAYER_COUNT+rand(1,2);
freeloop(true);
for (.@i = 0; .@i < .@amount; ++.@i) {
@@ -311,8 +310,8 @@ OnReward:
}
end;
}
- // Player reward is a random number based on current wave + lvl/50 (1 point ~= 12~8 mobs)
- .@prize=rand($@FEFE_WAVE/2,$@FEFE_WAVE) + ($@FEFE_CAVE_LEVEL/50);
+ // Player reward is a random number based on current wave
+ .@prize=rand($@FEFE_WAVE/2,$@FEFE_WAVE)*2;
Zeny=Zeny+.@prize;
getexp .@prize, rand(1,3);
@crazypoints+=1;
@@ -324,8 +323,7 @@ OnTimer5000:
CaveLogic();
end;
-// Announces and attempts to start the fight once time run out
-//OnTimer30000: // If you need to start without 5 minutes delay, this line must be uncommented.
+// Announces and attempts to start the fight once time run out (assuming there are enough players)
OnTimer300000:
if ($@FEFE_CAVE_LEVEL > 0) end;
if ($@FEFE_DELAY <= gettimetick(2)) StartFight();
@@ -340,7 +338,7 @@ OnInit:
.sex=G_OTHER;
.distance=5;
.price=400;
- .delay=(60*45);
+ .delay=(60*25);
.wtime=0;
end;
}