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authorJesusaves <cpntb1@ymail.com>2024-06-28 15:52:48 -0300
committerJesusaves <cpntb1@ymail.com>2024-06-28 15:52:48 -0300
commit1e7fc8cad76c6cecfc4a91024201241953f9f344 (patch)
treec6f8f4a7d5db688090e9c03024d6cf1c9e7b1767 /npc/005-7/trainer.txt
parentd986f40700581708f3d02e4b8804114d418c5281 (diff)
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Intelligence can now reduce or increase monster point generation in 50%.
Well, it'll never increase in 50% because for that you need Lv 1 and 150 int. That's impossible as bonus int (e.g. equips and job) aren't counted for this. However, getting a -50% penalty is perfectly possible if you have 1 int at lv 200.
Diffstat (limited to 'npc/005-7/trainer.txt')
-rw-r--r--npc/005-7/trainer.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 5fcc6eb3b..9577a829f 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -444,6 +444,8 @@ L_Status:
mesn;
mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence")));
+ // It, however, governs how many monster points you gain from killing monsters
+ // It does not affect some bosses and other mob point sources like fishing.
mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck")));
next;
mesn;