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author | Jesusaves <cpntb1@ymail.com> | 2024-06-28 15:52:48 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-06-28 15:52:48 -0300 |
commit | 1e7fc8cad76c6cecfc4a91024201241953f9f344 (patch) | |
tree | c6f8f4a7d5db688090e9c03024d6cf1c9e7b1767 /npc/005-7/trainer.txt | |
parent | d986f40700581708f3d02e4b8804114d418c5281 (diff) | |
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Intelligence can now reduce or increase monster point generation in 50%.
Well, it'll never increase in 50% because for that you need Lv 1 and 150 int.
That's impossible as bonus int (e.g. equips and job) aren't counted for this.
However, getting a -50% penalty is perfectly possible if you have 1 int at lv 200.
Diffstat (limited to 'npc/005-7/trainer.txt')
-rw-r--r-- | npc/005-7/trainer.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 5fcc6eb3b..9577a829f 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -444,6 +444,8 @@ L_Status: mesn; mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); + // It, however, governs how many monster points you gain from killing monsters + // It does not affect some bosses and other mob point sources like fishing. mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); next; mesn; |