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authorjesusalva <cpntb1@ymail.com>2018-02-22 23:08:22 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-22 23:08:22 -0300
commitf8240de7fee7b91c3d68211b51cf59bc8fbaa0e8 (patch)
tree5341934e48560e2d28c6138961551a8f581adf02 /npc/005-4
parent0d40e714550f67e355305ae08dda3d909505d376 (diff)
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Minor fixes found while writing and testing Quest Log.
Diffstat (limited to 'npc/005-4')
-rw-r--r--npc/005-4/tolchi.txt14
1 files changed, 8 insertions, 6 deletions
diff --git a/npc/005-4/tolchi.txt b/npc/005-4/tolchi.txt
index f74f19bc8..0a40082ca 100644
--- a/npc/005-4/tolchi.txt
+++ b/npc/005-4/tolchi.txt
@@ -3,6 +3,8 @@
// Saulc
// Variables:
// CandorQuests_Tolchi
+// Description:
+// Tolchi crafts weapons at Rosen & Tolchi shop
// Values:
// 0 Default.
// 1 BlackSmith quest ask for 1 iron oore
@@ -30,7 +32,7 @@
if (countitem("Iron Ingot") == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You don't have the item.");
+ l("You don't have the Iron Ingot.");
goodbye;
close;
}
@@ -39,14 +41,14 @@
getexp 1500,0;
setq CandorQuest_Tolchi, 3;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thanks mate that all i need ! Have a good day !");
+ l("Thanks mate, that is everything I need! Have a good day!");
}
if (.@tolchi == 1)
{
if (countitem("Coal") <= 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You don't have the item.");
+ l("You don't have the three Coal lumps.");
goodbye;
close;
}
@@ -60,7 +62,7 @@
if (countitem("Iron Ore") == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You don't have the item.");
+ l("You don't have the Iron Ore.");
goodbye;
close;
}
@@ -140,7 +142,7 @@
if (BaseLevel <= 4 || BaseLevel <= 9 && .@tolchi == 1 || BaseLevel <= 14 && .@tolchi == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You aren't strong enought. Come Back Later.");
+ l("You aren't strong enough. Come back later.");
goodbye;
close;
}
@@ -148,7 +150,7 @@
if (.@tolchi == 3)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hey ! How are you today ? Thanks again for your help.");
+ l("Hey! How are you today? Thanks again for your help.");
goodbye;
close;
}