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author | Jesusaves <cpntb1@ymail.com> | 2022-06-04 18:00:45 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-06-04 18:00:45 -0300 |
commit | 8ac308da4f75b8129369ed99c800e1ae0042ceee (patch) | |
tree | f99dce9543c2cbdc391e77eb0ed1e31520234b1e /npc/005-1 | |
parent | 423a6264dda598b1ba87ffce35001bc62fe928ac (diff) | |
download | serverdata-8ac308da4f75b8129369ed99c800e1ae0042ceee.tar.gz serverdata-8ac308da4f75b8129369ed99c800e1ae0042ceee.tar.bz2 serverdata-8ac308da4f75b8129369ed99c800e1ae0042ceee.tar.xz serverdata-8ac308da4f75b8129369ed99c800e1ae0042ceee.zip |
Maya will be the item combo NPC once her quest is finished
Diffstat (limited to 'npc/005-1')
-rw-r--r-- | npc/005-1/maya.txt | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/npc/005-1/maya.txt b/npc/005-1/maya.txt index 14cbe4027..d990abcfc 100644 --- a/npc/005-1/maya.txt +++ b/npc/005-1/maya.txt @@ -14,6 +14,7 @@ // 05 wolvern tooth +20k + 2000monster point ->claw pendant 005-1,49,47,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ + function itemCombo; .@maya = getq(CandorQuest_Maya); if (.@maya == 0) @@ -131,8 +132,96 @@ L_Quest2Completed: L_NextQuestPending: mesn; mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later."); + switch (getequipid(EQI_HEAD_MID)) { + case CreasedShirt: + itemCombo(l("Creased"), l("All Stats +1"), + CreasedShirt, CreasedBoots, CreasedGloves, CreasedShorts); + break; + case CandorShirt: + itemCombo(l("Candor"), l("All Stats +1, Max HP +1%"), + CandorShirt, CandorBoots, CandorGloves, CandorShorts, CandorHeadBand); + break; + case CottonShirt: + itemCombo(l("Cotton"), l("All Stats +1, Max HP +1%, Max MP +5%"), + CottonShirt, CottonBoots, CottonGloves, 0, + CottonShorts, CottonTrousers, CottonSkirt, MiniSkirt); + break; + case MinerTankTop: + itemCombo(l("Miner"), l("All Stats +1, Vit +2"), + MinerTankTop, MinerGloves, MinerHat, 0, + MinerKnife, Pickaxe); + break; + case WarlordPlate: + itemCombo(l("Warlord"), l("All Stats +1, Block +2%"), + WarlordPlate, WarlordBoots, WarlordGloves, WarlordPants, WarlordHelmet); + break; + case GoldenWarlordPlate: + itemCombo(l("Golden Warlord"), l("All Stats +1, Block +2%"), + GoldenWarlordPlate, WarlordBoots, WarlordGloves, WarlordPants, WarlordHelmet); + break; + case Chainmail: + itemCombo(l("Chainmail"), l("Block +1%"), + Chainmail, ChainmailSkirt); + break; + case GoldenChainmail: + itemCombo(l("Golden Chainmail"), l("Block +1%"), + GoldenChainmail, ChainmailSkirt); + break; + case TerraniteArmor: + itemCombo(l("Terranite"), l("All Stats +1, MDEF +30%"), + TerraniteArmor, TerraniteBoots, + TerranitePants, TerraniteMask); + break; + case LeatherShirt: + itemCombo(l("Leather"), l("All Stats +2"), + LeatherShirt, LeatherBoots, LeatherGloves, LeatherTrousers); + break; + case AssassinChest: + itemCombo(l("Assassin"), l("All Stats +1, Agi +5"), + AssassinChest, AssassinBoots, AssassinGloves, AssassinPants); + break; + case SaviorArmor: + itemCombo(l("Savior"), l("All Stats +5"), + SaviorArmor, SaviorBoots, SaviorPants, SaviorHelmet, 0, + SaviorShield, Skypiercer); + break; + case SilkRobe: + itemCombo(l("Silk"), l("Passive MP Regen"), + SilkRobe, CottonBoots, 0, + SilkGloves, CottonGloves); + break; + case SorcererRobe: + itemCombo(l("Sorcerer"), l("Passive MP Regen"), + SorcererRobe, 0, + CottonBoots, WizardMoccasins, WitchBoots, 0, + CottonGloves, SilkGloves); + break; + } close; +function itemCombo { + next; + mesn; + mesq l("I see you're trying to use the %s set, nice!", b(getarg(0))); + mesq l("This set grants the following effect when complete:"); + mesc getarg(1), 3; + next; + mesn; + mesq l("This set is composed by the following items:"); + mes ""; + for (.@i = 2; .@i < getargcount(); .@i++) { + if (getarg(.@i) <= 0) + mesc l("--- AND ANY OF ---"); + else + mesc l("* %s", getitemlink(getarg(.@i))),(countitem(getarg(.@i)) ? 3 : 9); + } + mes ""; + next; + mesn; + mesq l("To get the combo, you must fill all slots if one of the listed items. Usually any of the listed ones will do, but in rare cases it won't!"); + return; +} + L_Close: closedialog; goodbye; |