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author | jesusalva <cpntb1@ymail.com> | 2018-02-19 00:32:37 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-19 00:32:37 -0300 |
commit | cd078e14bfe01ffdbf011ab5835803ce13a9a650 (patch) | |
tree | d815e7a7faf6f2f015e867f403343b70154e47c7 /npc/004-1 | |
parent | 7bc243c7826c3700ae1eb3ec7322a577704e01a2 (diff) | |
download | serverdata-cd078e14bfe01ffdbf011ab5835803ce13a9a650.tar.gz serverdata-cd078e14bfe01ffdbf011ab5835803ce13a9a650.tar.bz2 serverdata-cd078e14bfe01ffdbf011ab5835803ce13a9a650.tar.xz serverdata-cd078e14bfe01ffdbf011ab5835803ce13a9a650.zip |
Copying from Hercules, it works... somewhat.
Will need to change original purpose.
Diffstat (limited to 'npc/004-1')
-rw-r--r-- | npc/004-1/bgmaster.txt | 145 |
1 files changed, 143 insertions, 2 deletions
diff --git a/npc/004-1/bgmaster.txt b/npc/004-1/bgmaster.txt index e9e68c29b..1e7a8062b 100644 --- a/npc/004-1/bgmaster.txt +++ b/npc/004-1/bgmaster.txt @@ -2,8 +2,11 @@ // Author: // Jesusalva +// Original File + 004-1,119,96,0 script Cassia NPC_FEMALE,{ mesn; + /* //if ($@BattleOn) goto L_Busy; mesq l("Hello! I am @@, currently in charge of the Desert Pass.", .name$); next; @@ -19,6 +22,9 @@ rif(!$@BattleOn, l("Init!")), L_Init, l("Join team 1."), L_T1, l("Join team 2."), L_T2; + */ + mesq l("Right click one of the lieutenants to join."); + close; L_T1: mesn; @@ -147,13 +153,20 @@ OnInit: .sex = G_FEMALE; .distance = 7; + /* // This script is TODO if (!debug) { disablenpc "Cassia"; - } + }*/ end; -} +OnDoEvent: + mapannounce("testbg", "May the fight begin!", bc_map); + $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "OldFallen", 1079, "Cassia::OnVictor2"); + $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "OldFallen2", 1080, "Cassia::OnVictor1"); + initnpctimer(); + end; +} @@ -212,3 +225,131 @@ OnInit: } */ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +004-1,115,93,0 script Lieutenant Rundel NPC_ELF,{ + hello; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor + setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HAIRSTYLE, 13); + setunitdata(.@npcId, UDT_HAIRCOLOR, 7); + + waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); + end; + +OnEnterBG: + $@FK_Team1 = waitingroom2bg("testbg",13, 4,"start#bat_a02::OnGuillaumeQuit",""); + end; +} + +004-1,117,93,0 script Lieutenant Guerrit NPC_ELF,{ + hello; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor + setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HAIRSTYLE, 13); + setunitdata(.@npcId, UDT_HAIRCOLOR, 7); + + waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); + end; + +OnEnterBG: + $@FK_Team2 = waitingroom2bg("testbg",13,28,"start#bat_a02::OnCroixQuit",""); + end; +} + +//== Tierra Gorge Battleground Engine ====================== +testbg,15,15,3 script start#bat_a02 NPC_HIDDEN,{ +OnInit: + //mapwarp "bat_a02","bat_room",154,150; + end; + +OnEnable: + end; + +OnGuillaumeQuit: +OnCroixQuit: + bg_leave; + end; + +OnReadyCheck: + if( $@TierraBG2 ) + end; + .@Guillaume = getwaitingroomstate(0,"Lieutenant Rundel"); + .@Croix = getwaitingroomstate(0,"Lieutenant Guerrit"); + if( !.@Guillaume && !.@Croix ) { + donpcevent "#bat_a02_timer::OnStop"; + end; + } + else if( .@Guillaume < 1 || .@Croix < 1 ) + end; + $@TierraBG2 = 1; + donpcevent "Lieutenant Rundel::OnEnterBG"; + donpcevent "Lieutenant Guerrit::OnEnterBG"; + donpcevent "Cassia::OnDoEvent"; + bg_warp $@FK_Team1,"testbg",13,4; + bg_warp $@FK_Team2,"testbg",13,28; + //initnpctimer; + end; +} + |