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author | Saulc <lucashelaine14@gmail.com> | 2018-05-21 22:57:39 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-05-21 22:57:39 +0000 |
commit | 346de7fdf412d94a49fb1b979aa118bd658e0396 (patch) | |
tree | a9e467ce60e2266fe208fbc8882dbcd802419e9c /npc/003-4 | |
parent | 4abef92adf11b6d20fe3e8680165ff528c505e74 (diff) | |
download | serverdata-346de7fdf412d94a49fb1b979aa118bd658e0396.tar.gz serverdata-346de7fdf412d94a49fb1b979aa118bd658e0396.tar.bz2 serverdata-346de7fdf412d94a49fb1b979aa118bd658e0396.tar.xz serverdata-346de7fdf412d94a49fb1b979aa118bd658e0396.zip |
Delete cyndala.txt
Diffstat (limited to 'npc/003-4')
-rw-r--r-- | npc/003-4/cyndala.txt | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/npc/003-4/cyndala.txt b/npc/003-4/cyndala.txt deleted file mode 100644 index 321c7e69b..000000000 --- a/npc/003-4/cyndala.txt +++ /dev/null @@ -1,161 +0,0 @@ -// TMW2 Script. -// Author: -// Saulc -// Jesusalva -// Description: -// Will be with dye functions for a while... May be wrong. Only Card2 is available per hercules rules - -// Original code from evol -// Authors: -// Reid - -003-4,39,33,0 script Cyndala NPC_FEMALE,{ - - function explain_dyes { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Look at your equipment, can you guess what material it is made from?"), - l("Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."), - l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."), - l("Example:"), - l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedCottonDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedCottonDye)), - l("Dye cards are not the only thing which exist, but they are the coolest!"); - } - - function item_is_bleachable - { - .@item_index = getarg(0); - if (.@item_index < 0) - return false; - - getinventorylist; - - if (@inventorylist_card1[.@item_index] != 0) - { - if ((@inventorylist_card1[.@item_index] > YellowCottonDye) || - (@inventorylist_card1[.@item_index] < CrimsonCashmereDye)) - { - return false; - } - .@is_bleachable = true; - } - - return .@is_bleachable; - } - - function remove_cards_from_item - { - .@item_index = -1; - - speech S_FIRST_BLANK_LINE, - l("What item would you like to bleach?"); - - narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You can drag and drop an item to the NPC window or select an item through your inventory."); - - .@item_index = requestitemindex(); - if (!item_is_bleachable(.@item_index)) - { - speech S_LAST_NEXT, - l("You should know this, an item like this can't be bleached."); - - return; - } - - speech S_LAST_NEXT, - l("Your mind is set? You will loose the color dye during this process."); - - switch (askyesno()) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Ok, let me see..."), - l("..."); - - failedremovecardsindex .@item_index, 1; - - speech S_LAST_NEXT | S_NO_NPC_NAME, - l("..."), - l("Here it is, clean like a whistle!"); - break; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Is it truly a hard choice to make?"); - break; - } - } - - mesn; - mesq l("Hello, darling!"); - mes ""; - - do - { - select - l("Excuse me."), - l("Could you bleach my clothes?"), - l("What can you say about dyes?"), - rif(is_staff(), l("Technical problem, gimme info about an item.")); - - switch (@menu) - { - case 2: - remove_cards_from_item(); - break; - case 3: - explain_dyes(); - break; - case 4: - .@item = requestitemindex(); - mes "Item index selected: " + str(.@item); - mes "slots=" + str(MAX_SLOTS); - for (.@i = 0; .@i < MAX_SLOTS; .@i++) - { - mes "slot " + str(.@i) + " = " + str(getcardbyindex(.@item, .@i)); - } - mes str(@inventorylist_card1[.@item]); - mes str(YellowCottonDye); - mes "item options:"; - for (.@i = 0; .@i < 5; .@i ++) - { - mes sprintf("%d: Option: %d, Value: %d", .@i, getitemoptionidbyindex(.@item, .@i), getitemoptionvaluebyindex(.@item, .@i)); - } - mes "Note named items (Card1 254 and 255) have Card3 and Card4 reserved"; - break; - default: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); - break; - } - - } while (@menu != 1); - - - closeclientdialog; - goodbye; - close; - - - - - - - - - - - - - - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); - setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress); //TODO - setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); - setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 16); - setunitdata(.@npcId, UDT_HAIRCOLOR, 11); - - .sex = G_FEMALE; - .distance = 5; - end; -} |