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authorJesusaves <cpntb1@ymail.com>2018-08-27 20:22:25 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-27 20:22:25 -0300
commitb04e65c9404c658d7c00118e4b6615d005cba4cf (patch)
treec4273a706f35e410a700748a57ea446fd2ec64e2 /npc/003-3
parent6c428c2b63420a4dfe98535ea213ad6622722fed (diff)
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Make Mana Stone requeriments more flexible and more obscure.
Values are exactly the same as before, but we can now have some special, massive, hardcoded, risky events betting the Mana Fragments on it. Winning the event means easier to get magic: Less int required, for example. Losing the event means the opposite. Isn't cool how many cool things we can do?
Diffstat (limited to 'npc/003-3')
-rw-r--r--npc/003-3/malindou.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index 101e5488b..f10455cd4 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -79,6 +79,16 @@ OnInit:
debugmes "";
DelItemFromEveryPlayer(SilverMirror);
}
+ // Current UPDATE value: Seg Ago 27 20:20:21 -03 2018
+ if ($UPDATE < 1535412021) {
+ $UPDATE=1535412021;
+ debugmes "";
+ debugmes "* SETUP mana stone default values.";
+ debugmes "";
+ $MANA_BINT=30;
+ $MANA_BLVL=40;
+ $MANA_JLVL=10;
+ }