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author | jesusalva <cpntb1@ymail.com> | 2018-03-07 01:31:12 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-07 01:31:12 -0300 |
commit | 1304c5d5dd985820da3e49611a821c2d3cdb8660 (patch) | |
tree | aef76ad338550ddcbbdca2bb09792e58383f5960 /npc/003-1 | |
parent | 04cf1ef296334c42edf7b9a9d8a4f87b417a12fe (diff) | |
download | serverdata-1304c5d5dd985820da3e49611a821c2d3cdb8660.tar.gz serverdata-1304c5d5dd985820da3e49611a821c2d3cdb8660.tar.bz2 serverdata-1304c5d5dd985820da3e49611a821c2d3cdb8660.tar.xz serverdata-1304c5d5dd985820da3e49611a821c2d3cdb8660.zip |
This introduces the core engine for mob points.
Yes, it works for all mobs. Yes, it is far better than how TMW did.
No, this is not flexible. Monster Level == Mob Points to get.
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/neko.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/003-1/neko.txt b/npc/003-1/neko.txt index 6742a8391..e85277990 100644 --- a/npc/003-1/neko.txt +++ b/npc/003-1/neko.txt @@ -1,10 +1,19 @@ +// TMW-2 Script // Author: // Saulc +// Description: +// Another shopkeeper 003-1,103,106,0 script Neko NPC_PLAYER,{ +if (getgmlevel()) goto L_Debug; hello; +L_Debug: + if (MPQUEST < 1) mes "Not on MPQUEST"; + mes l("You have: @@ Mob Points", str(Mobpt)); + close; + OnInit: .@npcId = getnpcid(0, "Neko"); //setunitdata(.@npcId, UDT_HEADTOP, 2936); |