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author | jesusalva <cpntb1@ymail.com> | 2018-03-01 02:39:47 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-01 02:39:47 -0300 |
commit | da59a92ab8ac615eee38af9fd264fcdd4cac59ce (patch) | |
tree | a009831493c20c15cbc71097012b1131cb1892ea /npc/003-1-3 | |
parent | 14c67d60dbbe36decffa8b42eaee4c7cabf97381 (diff) | |
download | serverdata-da59a92ab8ac615eee38af9fd264fcdd4cac59ce.tar.gz serverdata-da59a92ab8ac615eee38af9fd264fcdd4cac59ce.tar.bz2 serverdata-da59a92ab8ac615eee38af9fd264fcdd4cac59ce.tar.xz serverdata-da59a92ab8ac615eee38af9fd264fcdd4cac59ce.zip |
Add a path to Halinarzo for consistency, but block with a NPC.
I could excuse with a "cave-in" but I dreamed with this specific NPC...
Diffstat (limited to 'npc/003-1-3')
-rw-r--r-- | npc/003-1-3/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-1-3/thief.txt | 30 |
2 files changed, 31 insertions, 0 deletions
diff --git a/npc/003-1-3/_import.txt b/npc/003-1-3/_import.txt index 90753ead4..1f128d46a 100644 --- a/npc/003-1-3/_import.txt +++ b/npc/003-1-3/_import.txt @@ -2,3 +2,4 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-1-3/_mobs.txt", "npc/003-1-3/_warps.txt", +"npc/003-1-3/thief.txt", diff --git a/npc/003-1-3/thief.txt b/npc/003-1-3/thief.txt new file mode 100644 index 000000000..faea050d5 --- /dev/null +++ b/npc/003-1-3/thief.txt @@ -0,0 +1,30 @@ +// TMW2 Scripts. +// Author: +// Jesusalva +// Description: +// Temporary NPC to block path to Halinarzo + +003-1-3,45,35,0 script Thief#temp003 NPC_PLAYER,{ + + mesn; + mesq l("I am from the Thief's Guild of Hurnscald."); + next; + mesq l("At the moment no one is being allowed past this point."); + next; + mesq l("Call the High Council, if you may. I won't free this path any time soon!"); + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, 1308); // Dress + setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // 2214 FIXME + setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_WEAPON, 3501); // We should use a hood instead + setunitdata(.@npcId, UDT_HAIRSTYLE, 8); + setunitdata(.@npcId, UDT_HAIRCOLOR, 5); + + .sex = G_MALE; + .distance = 3; + end; + +} |