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authorJesusaves <cpntb1@ymail.com>2018-12-30 22:20:20 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 22:20:20 -0200
commitf77ddc50f628d2c9e301aa417d9dc05aaec37ed9 (patch)
tree5eb81b34721dc65ec1f186ec0bbfcbe91c878ae7 /npc/002-4
parentaa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (diff)
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Move Nard and Elmo to 002-3. Unlink 002-4 from world.
Diffstat (limited to 'npc/002-4')
-rw-r--r--npc/002-4/_import.txt2
-rw-r--r--npc/002-4/elmo.txt119
-rw-r--r--npc/002-4/nard.txt319
3 files changed, 0 insertions, 440 deletions
diff --git a/npc/002-4/_import.txt b/npc/002-4/_import.txt
index 5def6f5d9..c2cede277 100644
--- a/npc/002-4/_import.txt
+++ b/npc/002-4/_import.txt
@@ -1,5 +1,3 @@
// Map 002-4: Nard's Room
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/002-4/doors.txt",
-"npc/002-4/elmo.txt",
-"npc/002-4/nard.txt",
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt
deleted file mode 100644
index 2f7ea7037..000000000
--- a/npc/002-4/elmo.txt
+++ /dev/null
@@ -1,119 +0,0 @@
-// TMW2 Script.
-// Authors:
-// Jesusalva
-// Description:
-// Elmo's second dialog. He is Nard's deputy and second-in-command.
-// Elmo was created in Evol by Qwerty Dragon and Reid
-
-002-4,27,27,0 script Elmo NPC_ELMO,{
- showavatar NPC_ELMO; // this is handled by avatars.xml
-
- if (getq(CandorQuest_Sailors) == 2) goto L_Party;
- if (LOCATION$ == "Candor") goto L_Candor;
-
-
- sailortalk;
- end; // double-sure
-
-L_Candor:
- mesn;
- if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?");
- if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
- if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them.");
- next;
-
- mes "";
-
- // Valon Quest
- .@q=getq(CandorQuest_Trainer);
- if (.@q < 1) {
- mesc l("##BFirst and foremost, you should talk to Trainer, inside the big house.##b"), 1;
- mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!");
- next;
- mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship.");
- mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it.");
- close;
- } else if (.@q < 12) {
- mes l("- Inside the big house is someone who can train you. All experience is handy!");
- }
-
- // Barrel Quest
- .@q=getq(CandorQuest_Barrel);
- if (.@q < 4)
- mes l("- I think you can help the storehouse for some quick cash.");
-
- // Kids Quest
- .@q=getq(CandorQuest_HAS);
- if (.@q < 4)
- mes l("- You can always play with kids. Not very profitable, though.");
-
- // Sailors Quest
- .@q=getq(CandorQuest_Sailors);
- if (.@q < 3)
- mes l("- Some of our crew are missing. They're probably wasting their time at beach.");
-
- // Vincent Quest
- .@q=getq(CandorQuest_Vincent);
- if (.@q < 2)
- mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");
-
- // Tolchi Quest
- .@q=getq(CandorQuest_Tolchi);
- if (.@q < 2)
- mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end.");
-
- // Maya Quest
- .@q=getq(CandorQuest_Maya);
- if (.@q < 4)
- mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well.");
-
- // Rosen Quest
- .@q=getq(CandorQuest_Rosen);
- if (.@q < 3)
- mes l("- The weapon seller, Rosen, wanted to help new players to improve their equipment.");
-
- // Ship Quests
- .@q1=getq(ShipQuests_Dan);
- .@q2=getq(ShipQuests_ChefGado);
- .@q3=getq(ShipQuests_Peter);
- if (.@q1 < 3 || .@q2 < 2 || .@q3 != 5)
- mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!");
-
- // Report in an abstract way to the player how good they are at getting travel
- // discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.)
- close2;
- .@n=nard_reputation();
- if (.@n >= 15)
- npctalk3 l("Nard is truly amazed at you. I am impressed, too.");
- else if (.@n >= 13)
- npctalk3 l("Nard is amazed at you.");
- else if (.@n >= 11)
- npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!");
- else if (.@n >= 9)
- npctalk3 l("Nard is impressed, you're a hard worker.");
- else if (.@n >= 7)
- npctalk3 l("Nard noticed your hard work.");
- else if (.@n >= 5)
- npctalk3 l("Nard likes people who work hard. Work harder!");
- else if (.@n >= 3)
- npctalk3 l("You really should do some tasks to impress our captain.");
- else
- npctalk3 l("Nard doesn't like people who gets money without working for it.");
-
- end;
-
-L_Party:
- mesn;
- mesq l("What? A party?");
- next;
- setq CandorQuest_Sailors, 3;
- getexp 25, 0;
- Zeny = (Zeny + 1000);
- mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 5;
- end;
-}
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
deleted file mode 100644
index 24b5997fd..000000000
--- a/npc/002-4/nard.txt
+++ /dev/null
@@ -1,319 +0,0 @@
-// TMW2 scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Jesusalva
-// Description:
-// Captain Nard dialogs.
-// Nard is a fair merchant ship's captain.
-// Original Nard's from Evol by Qwerty Dragon and Reid
-
-002-4,25,26,0 script Nard NPC_NARD,{
- showavatar NPC_NARD; // this is handled by avatars.xml
-
- .@narrator = getq(General_Narrator);
- .@price=1200;
-
-L_Checker:
- if (.@narrator) goto L_Travel;
- if (getq(ShipQuests_Julia) >= 3) goto L_NotYet;
- // Introduction
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
- next;
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now.");
- next;
-
-L_Menu:
- menu
- lg("I feel ok."), L_Ok,
- l("Who's this Juliet?"), L_Juliet,
- lg("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_CandorIsland;
-
- mes "";
- mesn;
- mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
- next;
- showavatar NPC_ELMO;
- setcamnpc "Elmo";
- mesn l("Elmo");
- mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
- next;
- showavatar NPC_NARD;
- mesn;
- mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
- LOCATION$ = "Candor";
- setq ShipQuests_Julia, 3;
-
- // Referral program
- if (#REFERRAL_PROG == 0 && $REFERRAL_ENABLED) {
- next;
- clear;
- showavatar NPC_LOF_RICH;
- mesc l("But before, a message from our developers!"), 3;
- next;
- mesn l("TMW2 Staff");
- mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3;
- next;
- mesn l("TMW2 Staff");
- mesc l("Did you came here by someone advise? If yes, write their name here!"), 3;
- mesc l("If this is not the case, just click on \"Send\"."), 3;
- .@ref$="";
- do
- {
- input .@ref$;
- debugmes "Hercules is bugged: "+.@ref$;
- mes "";
- if (.@ref$ != "") {
- .@ref=gf_accid(strip(.@ref$));
- if (.@ref > 0) {
- if (.@ref == getcharid(3)) {
- mesn l("TMW2 Staff");
- mesc l("Hahah, silly, that's yourself!"), 3;
- mesc l("Try again!"), 3;
- next;
- .@ref$="";
- } else {
- #REFERRAL_PROG=.@ref;
- getitembound FriendGift, 1, 1;
- mesn l("TMW2 Staff");
- mesc l("Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3;
- mesc l("Your friend also sent you a gift - open it when you get level 5!"), 3;
- next;
- }
- } else {
- mesn l("TMW2 Staff");
- mesc l("Oops, there is nobody known as @@ on this game.", .@ref$), 3;
- mesc l("Could you try again? There could be a typo!"), 3;
- next;
- .@ref$="";
- }
- } else {
- .@ref$="None";
- mesn l("TMW2 Staff");
- mesc l("I see. Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3;
- next;
- }
- } while (.@ref$ == "");
- showavatar NPC_NARD;
- }
-
- close;
-
-
-L_NeedHead:
- mes "";
- mesn;
- mesq l("You're pretty much stranded on this forsaken island if you don't help me!");
- next;
- mesq l("Also, I believe hard work always pay off.");
- next;
- goto L_MenuQuest;
-
-L_Ok:
- mes "";
- mesn;
- mesq l("Good to know.");
- next;
- mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar.");
- next;
- mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
- next;
-
- goto L_SpecialTask;
-
-L_Juliet:
- mes "";
- mesn;
- mesq l("You have an awful case of amnesia.");
- next;
- mesq l("She is the nurse and shipkeeper of this ship.");
- next;
- mesq lg("But most important, she is the one who took care of you when you were unconscious.");
- next;
-
-L_SpecialTask:
- mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at.");
- next;
-
- goto L_MenuQuest;
-
-L_CandorIsland:
- mes "";
- mesn;
- mesq l("I never said that. I come here frequently to trade. It is you who should explore the island.");
- next;
- mesq l("This is ##BCandor Island##b. A very small community lives here.");
- next;
- mesq l("If they were any bigger, monsters would come and kill everyone.");
- next;
-
- goto L_MenuQuest;
-
-L_NotYet:
- mesn;
- menu
- l("I've brought the money you've asked for."),-,
- l("Please excuse me, captain."), L_Close;
-
- mes "";
- if (Zeny >= .@price) {
- mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for.");
- next;
- setq General_Narrator, 1;
- mesq l("Set sail! We're going to Tulimshar!");
- next;
- showavatar;
- setcam 0, 0;
- mesc l("Some time later...");
- next;
- restorecam;
- showavatar NPC_NARD; // this is handled by avatars.xml
- mesn;
- mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
- next;
- Zeny = Zeny-.@price;
- LOCATION$="Tulim";
- mesn;
- mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
- next;
- mesn;
- mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall.");
- next;
- mesn;
- mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
- next;
- mesn;
- mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
-
- } else {
- mesq l("You still haven't completed your tasks.");
- next;
- mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny));
- }
- close;
-
-L_Travel:
- if (nard_reputation() >= 15)
- .@price-=1150;
- else if (nard_reputation() >= 13)
- .@price-=1000;
- else if (nard_reputation() >= 11)
- .@price-=750;
- else if (nard_reputation() >= 9)
- .@price-=600;
- else if (nard_reputation() >= 7)
- .@price-=350;
- else if (nard_reputation() >= 5)
- .@price-=200;
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("You are currently at @@.", LOCATION$);
- mes "";
- mes l("A ship travel will cost you @@ GP.", .@price);
-
- if (Zeny >= .@price) {
- menu
- rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor,
- rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim,
- rif(ST_TIER == 7 && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2,
- rif(ST_TIER == 9 && countitem(Lifestone) && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2Ok,
- l("No, I'll save my money."), -;
- } else {
- mes l("You still need @@ GP to afford it.", (.@price-Zeny));
- }
-
- close;
-
-L_TCandor:
- Zeny=Zeny-.@price;
- PC_DEST$="Candor";
-
- mes "";
- mesn;
- mesq l("Candor Island, then? Yes, that is a pretty island, right?");
- next;
- mesq l("I was planning to go there soon, anyway. All aboard!");
- close2;
- addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
- @timer_navio_running = 1;
- warp "002-5", 39, 26;
- end;
-
-L_TTulim:
- Zeny=Zeny-.@price;
- PC_DEST$="Tulim";
- @timer_navio_running = 1;
-
- mes "";
- mesn;
- mesq l("Tulimshar, right? The oldest human city-state!");
- next;
- mesq l("I was planning to go there soon, anyway. All aboard!");
- close2;
- addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
- @timer_navio_running = 1;
- warp "002-5", 39, 26;
- end;
-
-L_Tier2:
- mes "";
- mesn;
- mesq l("WHAT?! ARE YOU OUT OF MIND?!?!");
- next;
- mesn;
- if (nard_reputation() < 8) {
- mesq l("THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!");
- next;
- mesn;
- mesq l("GET OUT OF HERE, YOUR NOBODY!");
- close;
- }
- mesq l("That is a rare, precious book, which writes itself!");
- next;
- mesn;
- mesq l("I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept.", getitemlink(Lifestone));
- ST_TIER=8;
- close;
-
-L_Tier2Ok:
- mes "";
- mesn;
- mesc l("*tut*");
- next;
- inventoryplace JesusalvaGrimorium, 1;
- delitem Lifestone, 1;
- getitem "JesusalvaGrimorium", 1;
- getexp 200, 0;
- ST_TIER=10;
- mesn;
- mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me.");
- close;
-
-L_Close:
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 5;
- end;
-}