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author | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
commit | 9677b347166b5b197c5f7826e08bddbfec27d89c (patch) | |
tree | 0a4d59d5eaec9eccf62b8108d1fedee21af7095e /npc/002-3 | |
parent | 30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff) | |
download | serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.gz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.bz2 serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.xz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.zip |
Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here.
These quests also would need a major rewrite, so clean codebase a little.
Diffstat (limited to 'npc/002-3')
-rw-r--r-- | npc/002-3/juliet.txt | 113 |
1 files changed, 8 insertions, 105 deletions
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt index 24b6a0e21..c773f8755 100644 --- a/npc/002-3/juliet.txt +++ b/npc/002-3/juliet.txt @@ -1,3 +1,4 @@ +// TMW2 scripts. // Evol scripts. // Authors: // 4144 @@ -6,33 +7,14 @@ // Jesusalva // Description: // Allows to change language and talks about what happened to him. -// Modified by Jesusalva for TMW2 -// 2 Bits Array: -// ShipQuests +// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. // Variables: // 0 ShipQuests_Julia -// 1 ShipQuests_ChefGado -// 2 ShipQuests_Nard // Values: // Julia: // 10 Default, no quest given. // 01 Need to see Julia. // 02 Has been registered by Julia. -// Gado: -// 10 Default, no quest given. -// 11 Quest accepted. -// 12 Ingredients collected, ready to poison Julia. -// 13 Julia poisoned. -// 14 Quest complete. Chef Gago wins. -// 15 Quest complete. Julia wins (poison dish returned). -// 16 Quest complete. Julia wins. -// Nard: -// 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 21 Nard spoke and gave access to the outdoor of the ship. -// 22 Completed the Gugli quest. -// 23 ChefGado Quest accepted. -// 24 ChefGado Quest completed and "Introduction" chapter finalized. -// 25 Reward taken from the box. 002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{ @@ -43,17 +25,6 @@ closedialog; } - function poisonJulia { - mes ""; - mesn; - mesq l("Seems yummy! Let me taste it!"); - next; - mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*"); - if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; - setq ShipQuests_ChefGado, 3; - close; - } - function gotoSleep { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You already did enough for us, follow Nard's advice and get some rest."), @@ -63,68 +34,7 @@ return; } - function heardRumors { - mes ""; - mesn; - mesq l("You shouldn't believe every tale drunken sailors tell you."); - next; - - select - l("Let's say the person who told me about that is well respected on this ship and never drunk."); - - mes ""; - mesn; - mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!"); - next; - mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne."); - next; - mesq l("I give tasks to every single sailor, all day long. That should make him happy!"); - next; - - select - l("Well... I don't think it is the best way to rule a ship. Think about it."), - l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."); - - if (@menu == 1) - { - closedialog; - end; - } - - mes ""; - mesn; - mesq l("I'm glad you're on my side."); - next; - mesq l("Take this money as a reward for your nice words."); - - setq ShipQuests_ChefGado, 6; - Zeny += 100; - message strcharinfo(0), l("You receive @@ GP!", 100); - getexp 8, 0; - close; - } - - function gotRegrets { - mes ""; - mesn; - mesq l("Why? And who should you bring it back to?"); - next; - select - l("Ehm... He was really upset because of some past stories."); - - mes ""; - mesn; - mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!"); - next; - mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!"); - - setq ShipQuests_ChefGado, 5; - Zeny += 200; - message strcharinfo(0), l("You receive @@ GP!", 200); - getexp 15, 0; - close; - } function basicSkill { mes ""; @@ -234,15 +144,11 @@ function mainMenu { do { - .@q2 = getq(ShipQuests_ChefGado); .@q3 = getq(ShipQuests_Nard); .@q4 = getq(General_Narrator); selectd rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")), - rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), - rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), - rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")), rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), lg("I made a mistake, I would like to change my language."), l("Could you explain to me where I am?"), @@ -253,15 +159,12 @@ switch (@menu) { case 1: gotoSleep; break; - case 2: heardRumors; break; - case 3: gotRegrets; break; - case 4: poisonJulia; break; - case 5: basicSkill; break; - case 6: chooseLang .@s$; break; - case 7: whereAmI; break; - case 8: whatHappened; break; - case 9: readRules; break; - case 10: closedialog; end; + case 2: basicSkill; break; + case 3: chooseLang .@s$; break; + case 4: whereAmI; break; + case 5: whatHappened; break; + case 6: readRules; break; + case 7: closedialog; end; } } while (1); } |