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authorjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
commit9677b347166b5b197c5f7826e08bddbfec27d89c (patch)
tree0a4d59d5eaec9eccf62b8108d1fedee21af7095e /npc/002-3
parent30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff)
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Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here. These quests also would need a major rewrite, so clean codebase a little.
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/juliet.txt113
1 files changed, 8 insertions, 105 deletions
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt
index 24b6a0e21..c773f8755 100644
--- a/npc/002-3/juliet.txt
+++ b/npc/002-3/juliet.txt
@@ -1,3 +1,4 @@
+// TMW2 scripts.
// Evol scripts.
// Authors:
// 4144
@@ -6,33 +7,14 @@
// Jesusalva
// Description:
// Allows to change language and talks about what happened to him.
-// Modified by Jesusalva for TMW2
-// 2 Bits Array:
-// ShipQuests
+// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
// Variables:
// 0 ShipQuests_Julia
-// 1 ShipQuests_ChefGado
-// 2 ShipQuests_Nard
// Values:
// Julia:
// 10 Default, no quest given.
// 01 Need to see Julia.
// 02 Has been registered by Julia.
-// Gado:
-// 10 Default, no quest given.
-// 11 Quest accepted.
-// 12 Ingredients collected, ready to poison Julia.
-// 13 Julia poisoned.
-// 14 Quest complete. Chef Gago wins.
-// 15 Quest complete. Julia wins (poison dish returned).
-// 16 Quest complete. Julia wins.
-// Nard:
-// 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 21 Nard spoke and gave access to the outdoor of the ship.
-// 22 Completed the Gugli quest.
-// 23 ChefGado Quest accepted.
-// 24 ChefGado Quest completed and "Introduction" chapter finalized.
-// 25 Reward taken from the box.
002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{
@@ -43,17 +25,6 @@
closedialog;
}
- function poisonJulia {
- mes "";
- mesn;
- mesq l("Seems yummy! Let me taste it!");
- next;
- mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*");
- if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
- setq ShipQuests_ChefGado, 3;
- close;
- }
-
function gotoSleep {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You already did enough for us, follow Nard's advice and get some rest."),
@@ -63,68 +34,7 @@
return;
}
- function heardRumors {
- mes "";
- mesn;
- mesq l("You shouldn't believe every tale drunken sailors tell you.");
- next;
-
- select
- l("Let's say the person who told me about that is well respected on this ship and never drunk.");
-
- mes "";
- mesn;
- mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!");
- next;
- mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.");
- next;
- mesq l("I give tasks to every single sailor, all day long. That should make him happy!");
- next;
-
- select
- l("Well... I don't think it is the best way to rule a ship. Think about it."),
- l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.");
-
- if (@menu == 1)
- {
- closedialog;
- end;
- }
-
- mes "";
- mesn;
- mesq l("I'm glad you're on my side.");
- next;
- mesq l("Take this money as a reward for your nice words.");
-
- setq ShipQuests_ChefGado, 6;
- Zeny += 100;
- message strcharinfo(0), l("You receive @@ GP!", 100);
- getexp 8, 0;
- close;
- }
-
- function gotRegrets {
- mes "";
- mesn;
- mesq l("Why? And who should you bring it back to?");
- next;
- select
- l("Ehm... He was really upset because of some past stories.");
-
- mes "";
- mesn;
- mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
- next;
- mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!");
-
- setq ShipQuests_ChefGado, 5;
- Zeny += 200;
- message strcharinfo(0), l("You receive @@ GP!", 200);
- getexp 15, 0;
- close;
- }
function basicSkill {
mes "";
@@ -234,15 +144,11 @@
function mainMenu {
do
{
- .@q2 = getq(ShipQuests_ChefGado);
.@q3 = getq(ShipQuests_Nard);
.@q4 = getq(General_Narrator);
selectd
rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")),
- rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")),
- rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")),
- rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")),
rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
lg("I made a mistake, I would like to change my language."),
l("Could you explain to me where I am?"),
@@ -253,15 +159,12 @@
switch (@menu)
{
case 1: gotoSleep; break;
- case 2: heardRumors; break;
- case 3: gotRegrets; break;
- case 4: poisonJulia; break;
- case 5: basicSkill; break;
- case 6: chooseLang .@s$; break;
- case 7: whereAmI; break;
- case 8: whatHappened; break;
- case 9: readRules; break;
- case 10: closedialog; end;
+ case 2: basicSkill; break;
+ case 3: chooseLang .@s$; break;
+ case 4: whereAmI; break;
+ case 5: whatHappened; break;
+ case 6: readRules; break;
+ case 7: closedialog; end;
}
} while (1);
}