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author | Jesusaves <cpntb1@ymail.com> | 2018-06-23 11:28:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-23 11:28:49 -0300 |
commit | c272dcb128037a647692a02721d02acd51d26002 (patch) | |
tree | 90a422fc5ebbaad213c300feea3c428145156c02 /npc/002-1/knife.txt | |
parent | 9155fb809fa1b1bddf3718fd4ee65e5ef6b4cd54 (diff) | |
download | serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.gz serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.bz2 serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.xz serverdata-c272dcb128037a647692a02721d02acd51d26002.zip |
mes col(l("")) is DEPRECATED, move everything to mesc l("").
mesc is harder to see, but it looks better and is less confusing regarding l()
Diffstat (limited to 'npc/002-1/knife.txt')
-rw-r--r-- | npc/002-1/knife.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/002-1/knife.txt b/npc/002-1/knife.txt index 0754648ab..e8761bd44 100644 --- a/npc/002-1/knife.txt +++ b/npc/002-1/knife.txt @@ -16,7 +16,7 @@ if (.@q) close; mesn "Narrator"; - mes col(l("There are some old rusty knives on the table. Would you like to take one?"), 9); + mesc l("There are some old rusty knives on the table. Would you like to take one?"); next; menu @@ -34,11 +34,11 @@ L_Give: getitem RustyKnife, 1; mesn "Narrator"; - mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); + mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); next; - mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); + mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."); next; - mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); + mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."); close; |