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authorJesusaves <cpntb1@ymail.com>2018-12-14 15:59:58 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-14 15:59:58 -0200
commitb9d4185686e561ec80145f1370b499d0bf58afc2 (patch)
tree17ade44a037fca5b85169ee8fd7dd83ddc526052 /npc/001-1
parent32ce252ddab84f3204b2ec74b6a3f0f9f3e13823 (diff)
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Mahul, Aeros Well Master. And, why not fishing on Aeros? I want fried fish!
(jk, I don't like eating fish)
Diffstat (limited to 'npc/001-1')
-rw-r--r--npc/001-1/_import.txt2
-rw-r--r--npc/001-1/mahul.txt58
-rw-r--r--npc/001-1/rewards.txt1
-rw-r--r--npc/001-1/wateranimation.txt36
4 files changed, 97 insertions, 0 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
index c65d775a4..71cb54d67 100644
--- a/npc/001-1/_import.txt
+++ b/npc/001-1/_import.txt
@@ -2,6 +2,8 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/001-1/bgmaster.txt",
"npc/001-1/eventmaster.txt",
+"npc/001-1/mahul.txt",
"npc/001-1/mapflags.txt",
"npc/001-1/portal.txt",
"npc/001-1/rewards.txt",
+"npc/001-1/wateranimation.txt",
diff --git a/npc/001-1/mahul.txt b/npc/001-1/mahul.txt
new file mode 100644
index 000000000..5d0483350
--- /dev/null
+++ b/npc/001-1/mahul.txt
@@ -0,0 +1,58 @@
+// TMW-2 Script
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Mahul is the Aeros Well Master
+
+001-1,299,45,0 script Mahul NPC_PLAYER,{
+ mesn;
+ mesq l("Uhul! My name is Mahul!");
+ mes l("I can fill your bottle with water for only @@ gp the bottle.", .COST_PER_BOTTLE);
+ mes l("After all, I am the Well Master!");
+ input .@count;
+
+ if (.@count == 0)
+ close;
+ .@Cost = .@count * .COST_PER_BOTTLE;
+ .@empty = countitem(EmptyBottle);
+
+ if (.@empty < .@count)
+ goto L_NotEnoughBottles;
+ if (Zeny < .@Cost)
+ goto L_NotEnoughMoney;
+ getinventorylist;
+ inventoryplace BottleOfDivineWater, .@count;
+
+ Zeny=Zeny-.@Cost;
+ delitem EmptyBottle, .@count;
+ getitem BottleOfDivineWater, .@count;
+ close;
+
+L_NotEnoughBottles:
+ mes "";
+ mesn;
+ mes l("You don't have that many empty bottles!");
+ close;
+
+L_NotEnoughMoney:
+ mes "";
+ mesn;
+ mes l("You don't have enough gold! You need @@ gp.", .@Cost);
+ close;
+
+OnInit:
+ .COST_PER_BOTTLE = 100;
+ .sex = G_MALE;
+ .distance = 7;
+
+ .@npcId = getnpcid(.name$);
+ // Check items.xml for info about this
+ setunitdata(.@npcId, UDT_HEADTOP, InfantryHelmet);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ end;
+}
diff --git a/npc/001-1/rewards.txt b/npc/001-1/rewards.txt
index 68968d50c..3c44649df 100644
--- a/npc/001-1/rewards.txt
+++ b/npc/001-1/rewards.txt
@@ -65,6 +65,7 @@ OnInit:
sellitem HastePotion,15;
sellitem StrengthPotion,15;
sellitem Grenade,rand(9,14); // I really don't care about the price of this. Used to be 12.
+ sellitem BottleOfDivineWater, 10;
sellitem CursedArrow,8;
sellitem Curshroom,6;
sellitem PetcaringGuide,5; // I needed to add this somewhere
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
new file mode 100644
index 000000000..1dc66c99f
--- /dev/null
+++ b/npc/001-1/wateranimation.txt
@@ -0,0 +1,36 @@
+// TMW2 scripts.
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Water animations, splash, fishes, etc...
+
+001-1,254,70,0 script #water_animation_aeros0 NPC_WATER_SPLASH,{
+
+ fishing; // begin or continue fishing
+ close;
+
+OnInit:
+ // default fishes
+ setarray .common_fish,
+ CommonCarp, Roach, Tench;
+
+ // rare fishes
+ setarray .rare_fish,
+ GrassCarp;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+}
+
+001-1,250,72,0 duplicate(#water_animation_aeros0) #water_animation_aeros1 NPC_WATER_SPLASH
+001-1,254,76,0 duplicate(#water_animation_aeros0) #water_animation_aeros2 NPC_WATER_SPLASH
+001-1,247,77,0 duplicate(#water_animation_aeros0) #water_animation_aeros3 NPC_WATER_SPLASH
+
+001-1,105,112,0 duplicate(#water_animation_aeros0) #water_animation_aeros4 NPC_WATER_SPLASH
+001-1,99,112,0 duplicate(#water_animation_aeros0) #water_animation_aeros5 NPC_WATER_SPLASH
+001-1,94,110,0 duplicate(#water_animation_aeros0) #water_animation_aeros6 NPC_WATER_SPLASH
+001-1,90,112,0 duplicate(#water_animation_aeros0) #water_animation_aeros7 NPC_WATER_SPLASH
+
+