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author | Jesusaves <cpntb1@ymail.com> | 2018-11-23 09:16:52 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-11-23 09:16:52 -0200 |
commit | 30f3feb507c8b7be88ea3335a17aa9a657dd6544 (patch) | |
tree | 82c450d115e33f3023575b377197584c511033e3 /npc/001-10 | |
parent | 008fcb6bbcd49c99221f22b8aa0f90c215abcc67 (diff) | |
download | serverdata-30f3feb507c8b7be88ea3335a17aa9a657dd6544.tar.gz serverdata-30f3feb507c8b7be88ea3335a17aa9a657dd6544.tar.bz2 serverdata-30f3feb507c8b7be88ea3335a17aa9a657dd6544.tar.xz serverdata-30f3feb507c8b7be88ea3335a17aa9a657dd6544.zip |
Scatter snipers everywhere on CoD.
There'll always be 24 snipers active, but some can be WAY too distant.
At lease 4 snipers will probably be *always* capable to attack you.
Diffstat (limited to 'npc/001-10')
-rw-r--r-- | npc/001-10/scripts.txt | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/npc/001-10/scripts.txt b/npc/001-10/scripts.txt index d6a38fe8e..46909b8a2 100644 --- a/npc/001-10/scripts.txt +++ b/npc/001-10/scripts.txt @@ -65,6 +65,18 @@ OnSDeath: spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150); end; +OnCDeath: + spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86); + end; + +OnWDeath: + spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122); + end; + +OnEDeath: + spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130); + end; + OnDeath: spawner("#CODMASTER::OnDeath"); end; @@ -75,9 +87,12 @@ OnDeath: OnInit: areamonster("001-10", 0, 0, 200, 150, ("Angry Bat"), AngryBat, 10, "#CODMASTER::OnBatDeath"); - spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 15); - spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 6); - spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 4); + spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 3); + spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 5); + spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 3); + spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86, 4); + spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122, 5); + spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130, 4); end; } |