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authorJesusaves <cpntb1@ymail.com>2018-07-17 02:15:52 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-17 02:15:52 -0300
commitd61deda8706929b5326be6cd416ff9b6c350cbd3 (patch)
tree465366f2809cb12e3bdc3cebbb8de57d9263affd /npc/00000SAVE
parentc0fa3c6014d9059ba5222a983dc628cbdefa4c75 (diff)
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Replace Paxel :3
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r--npc/00000SAVE/016-1_NewPaxel.forum.txt (renamed from npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt)31
-rw-r--r--npc/00000SAVE/016-1_paxel.txt73
2 files changed, 18 insertions, 86 deletions
diff --git a/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt b/npc/00000SAVE/016-1_NewPaxel.forum.txt
index a5ee35f70..b0408fcd9 100644
--- a/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt
+++ b/npc/00000SAVE/016-1_NewPaxel.forum.txt
@@ -1,10 +1,14 @@
-// This is to replace Paxel
+// This is from LoF, to replace LoF Paxel
//----------------------------------------------------
-// Desert Helmet quest
+// PRSM Helmet quest
// Create Quest: Darlord (Depredador)
//----------------------------------------------------
-012-1.gat,122,115,0 script Paxel 126,{
+// Old Paxel turned Raw Coal in Coal... But we don't have Raw Coal.
+// He probably used the nice furnace NPC too... We will need another NPC to use that...
+
+//012-1.gat,122,115,0 script Paxel 126,{
+016-1,40,39,0 script Paxel NPC141,{
if(QUEST_Warrior1 == 2) goto L_Done1;
if(QUEST_Warrior1 == 1) goto L_Ask2;
@@ -61,7 +65,7 @@ L_Rude:
L_Check1:
if (countitem(IronIngot) > 11)
- goto L_Progress1;
+ goto L_Progress1;
goto L_More_Needed1;
L_More_Needed1:
@@ -81,7 +85,7 @@ L_Progress1:
L_Ask2:
mesn;
- mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical.\"";
+ mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical. And 10000 GP.\"";
menu
"Please have a look, i have what you asked", L_Check2,
@@ -90,9 +94,14 @@ L_Ask2:
L_Check2:
- if (countitem(InfantryHelmet) > 0 && countitem(WarlordHelmet) > 0 && countitem(TerraniteOre) > 0)
+ if (countitem(InfantryHelmet) < 2 || countitem(WarlordHelmet) < 1 || countitem(TerraniteOre) < 6)
+ goto L_More_Needed2;
+ if (Zeny < 10000) {
+ mesn;
+ mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
+ close;
+ }
goto L_Progress2;
- goto L_More_Needed2;
L_More_Needed2:
@@ -107,8 +116,8 @@ L_More_Needed2:
// Got Desert
// ----------------------------------------------------
L_Progress2:
- if (@inventorylist_count == 100) goto L_noRoom;
- delitem InfantryHelmet, 1;
+ inventoryplace PrsmHelmet, 1;
+ delitem InfantryHelmet, 2;
delitem WarlordHelmet, 1;
delitem TerraniteOre, 20;
getexp 60000, 0;
@@ -117,10 +126,6 @@ L_Progress2:
mesn;
mes "\"There you go a special Desert Helmet!.\"";
close;
-L_noRoom:
- mesn;
- mes "\"You don't have enough room left for helmet... Please do spring cleaning in your inventory.\"";
- close;
L_Done1:
mesn;
diff --git a/npc/00000SAVE/016-1_paxel.txt b/npc/00000SAVE/016-1_paxel.txt
deleted file mode 100644
index e3675fc09..000000000
--- a/npc/00000SAVE/016-1_paxel.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-// TODO IMPORTANT: We don't use raw coal, so this NPC need to change a bit
-
-016-1,40,39,0 script Paxel NPC141,{
- @Cost_With_Logs = 2000;
- @Cost_Without_Logs = 3000;
- @Logs_Needed = 5;
- @Coal_Per = 5;
-
- mes "[Paxel]";
- mes "\"Hello traveler! I've been studying how to refine raw coal with pressure and heat from a wood firepit.";
- mes "\"For " + @Cost_With_Logs + " gold, I can refine " + @Coal_Per + " Coal from a lump of Raw Coal and " + @Logs_Needed + " Raw Logs.";
- mes "If you don't have any logs to spare, I can use my logs; but that will cost you " + @Cost_Without_Logs + " gold.\"";
-
- menu
- "I'd like you to use my logs.", L_Logs_Provided,
- "Use your logs, please.", L_No_Logs_Provided,
- "I don't want to refine any coal today.", L_close;
-
-L_Logs_Provided:
- @Log_Mult = @Logs_Needed;
- @Cost_Mult = @Cost_With_Logs;
- goto L_Check_Items;
-
-L_No_Logs_Provided:
- @Log_Mult = 0;
- @Cost_Mult = @Cost_Without_Logs;
- goto L_Check_Items;
-
-L_Check_Items:
- mes "[Paxel]";
- mes "\"How many lumps of Raw Coal do you want refined?\"";
-
- input @refine_count;
-
- if (@refine_count == 0) goto L_Bye;
- if (@refine_count > countitem("RawCoal") || @refine_count * @Log_Mult > countitem("RawLog")) goto L_MissingItems;
- if (@refine_count * @Cost_Mult > Zeny) goto L_NoMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Coal") == 0) goto L_NoSpace;
-
- delitem "RawCoal", @refine_count;
- delitem "RawLog", @refine_count * @Log_Mult;
- Zeny = Zeny - (@refine_count * @Cost_Mult);
-
- getitem "Coal", @refine_count * @Coal_Per;
- goto L_Bye;
-
-
-L_MissingItems:
- mes "[Paxel]";
- mes "\"You are missing some of the raw materials.\"";
- goto L_close;
-
-L_NoMoney:
- mes "[Paxel]";
- mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
- goto L_close;
-
-
-L_NoSpace:
- mes "[Paxel]";
- mes "\"You won't have enough space for the refined Coal. Better come back later.\"";
- goto L_close;
-
-
-L_Bye:
- mes "[Paxel]";
- mes "\"Have a good day and come again soon!\"";
- goto L_close;
-
-L_close:
- close;
-}