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author | jesusalva <cpntb1@ymail.com> | 2018-02-07 21:43:27 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-07 21:43:27 -0200 |
commit | 51bcac1141ae06007565d6891e57529d91ca49e3 (patch) | |
tree | 4b1734892540941ba2259c3e8249ae8c1f8a33cf /npc/000-0 | |
parent | 7d449dc95b10543b595c273a3fc5244a0e92e837 (diff) | |
download | serverdata-51bcac1141ae06007565d6891e57529d91ca49e3.tar.gz serverdata-51bcac1141ae06007565d6891e57529d91ca49e3.tar.bz2 serverdata-51bcac1141ae06007565d6891e57529d91ca49e3.tar.xz serverdata-51bcac1141ae06007565d6891e57529d91ca49e3.zip |
Update prologue to fit better to TMW2 lore.
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index d31c84391..daf149a72 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -4,8 +4,9 @@ // Qwerty Dragon // Reid // Vasily_Makarov +// Jesusalva // Description: -// Starting script of Evol Online. +// Starting script of Evol Online, modified for TMW2. 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ @@ -15,38 +16,34 @@ OnTouch: if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; mesn "Narrator"; - mes col(l("You are on a raft, adrift in the sea."), 9); + mes col(l("You open your eyes. The salt water is not helping your vision."), 9); next; - mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); + mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); next; - mes col(l("All of a sudden, you hear voices from above."), 9); + mes col(l("Wait. A ship? Where are you, after all?"), 9); next; - mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); + mes col(l("Your body aches. You can't remember what happened."), 9); next; - mes col(l("But still, you open your eyes and see a large ship before you!"), 9); - next; - mes col(l("Aboard stand sailors trying to communicate with you."), 9); + mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); next; setcamnpc "Sailors", -64, -32; mesn "Kralog Voice"; - mesq lg("Hey Frenchy!"); + mesq lg("Hey kid! Can you hear me?"); next; setcamnpc "Sailors", 0, -32; mesn "Human Voice"; - mesq lg("Why Frenchy? It's a Russian!"); + mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); next; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; - mesq lg("What are you guys saying ? It's a Yoiis!"); + mesq lg("We speak various languages on this world. Let's try gesturing!"); next; setcamnpc; mesn "Raijin Voice"; - mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head."); - next; mesq l("Hey you! Can you hear us? Are you okay?"); next; restorecam; @@ -66,6 +63,8 @@ OnTouch: mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; + mes col(l("You faint from the pain. At least now, you are in good hands."), 9); + next; mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); next; |