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author | Jesusaves <cpntb1@ymail.com> | 2019-08-19 14:55:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-19 14:55:22 -0300 |
commit | d5cb3be008ee739463f880c69eb7e40d9e2fbf55 (patch) | |
tree | d07c30e63a072fc1da0c611a0b0bd3d18de89418 /db | |
parent | dbd23045bdbb28ef782363541461e14db9b3850c (diff) | |
download | serverdata-d5cb3be008ee739463f880c69eb7e40d9e2fbf55.tar.gz serverdata-d5cb3be008ee739463f880c69eb7e40d9e2fbf55.tar.bz2 serverdata-d5cb3be008ee739463f880c69eb7e40d9e2fbf55.tar.xz serverdata-d5cb3be008ee739463f880c69eb7e40d9e2fbf55.zip |
Drop support for Monster Collision.
It's unused, it's buggy on ManaPlus, but the real reason: We use @reloadmobdb
waaaaaay too often! This should allow sieges every 6 hours instead of 8 hours.
Diffstat (limited to 'db')
-rw-r--r-- | db/re/mob_db.conf | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index f1ad7de2f..6ff91c988 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -86,8 +86,9 @@ mob_db: ( AttackDelay: attack delay (int, defaults to 4000) AttackMotion: attack motion (int, defaults to 2000) DamageMotion: damage motion (int, defaults to 0) - SpawnCollisionSize: collision size (int, defaults to -1) - SpawnCollisionMask: collision mask (int, defaults to 1) + // SpawnCollision - Support dropped (tmw2 dd7d9ed) + //SpawnCollisionSize: collision size (int, defaults to -1) + //SpawnCollisionMask: collision mask (int, defaults to 1) MvpExp: mvp experience (int, defaults to 0) MvpDrops: { AegisName: chance (string: int) |