diff options
author | Jesusaves <cpntb1@ymail.com> | 2023-10-28 13:36:38 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2023-10-28 13:36:38 -0300 |
commit | e086d8c87aa007a4dfe8dd675abb60ff32fc78af (patch) | |
tree | 749303cd5a9f1badb067143fb8cae33c05e321ff /db/re | |
parent | 4c9a16a8a3d1816c4781baffcf83b03fa226870e (diff) | |
download | serverdata-e086d8c87aa007a4dfe8dd675abb60ff32fc78af.tar.gz serverdata-e086d8c87aa007a4dfe8dd675abb60ff32fc78af.tar.bz2 serverdata-e086d8c87aa007a4dfe8dd675abb60ff32fc78af.tar.xz serverdata-e086d8c87aa007a4dfe8dd675abb60ff32fc78af.zip |
Include Blightbringer into Database
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_db.conf | 107 |
1 files changed, 106 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index b368125aa..efa479dd4 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -14328,7 +14328,7 @@ item_db: ( // Additional effects skill EVOL_AREA_PROVOKE, 9; - // Additional resistences + // Status ailments inflictions bonus2(bResEff, Eff_Stone, 10); bonus2(bResEff, Eff_Freeze, 10); bonus2(bResEff, Eff_Stun, 10); @@ -14351,6 +14351,111 @@ item_db: ( callfunc "SC_Bonus", rand(10), SC_BLIND, 1; "> }, +{ + Id: 3605 + AegisName: "Blightbringer" + Name: "Blightbringer" + Type: "IT_ARMOR" + Buy: 9999999 + Sell: 0 + Weight: 2000 + Range: 3 + Loc: ["EQP_HAND_R", "EQP_HAND_L"] + Subtype: "W_2HMACE" + WeaponLv: 1 + EquipLv: 1 + Refine: true + Trade: { + nodrop: true + notrade: true + noselltonpc: true + nocart: true + nostorage: true + nogstorage: true + nomail: true + noauction: true + } + Slots: 2 + AllowCards: { + id5022: 2 + id5023: 2 + id5024: 2 + id5025: 2 + id5026: 2 + id5027: 2 + id5028: 2 + id5029: 2 + id5037: 2 + id5038: 2 + id5039: 2 + id5040: 2 + id5041: 2 + id5042: 2 + id5043: 2 + id5044: 2 + id5045: 2 + id5046: 2 + id5047: 2 + id5048: 2 + id5049: 2 + id5050: 2 + id5051: 2 + id5052: 2 + id5053: 2 + id5054: 2 + id5055: 2 + id5056: 2 + id5057: 2 + id5058: 2 + id5059: 2 + id5060: 2 + id5061: 2 + id5062: 2 + id5063: 2 + id5064: 2 + } + Script: <" + bonus bAtkEle,Ele_Dark; + bonus2 bAddRace, RC_Legendary, 25; + bonus bFlee2Rate,-100; + bonus bSpeedAddRate,-(BaseLevel/10); + bonus bHit,-(BaseLevel/10); + + // This weapon attack power grows with the user + bonus bAtk,BaseLevel * 10; + bonus bMatk,-(JobLevel); + skill TMW2_OVERLOAD, getrefine(); + + // Equipment use is free after level 255 or during tests + if (BaseLevel < 255 && !$@GM_OVERRIDE) { + bonus bNoRegen,1; + bonus2 bSPLossRate,(255-BaseLevel)/30,(5000-(BaseLevel*2)); + bonus2 bHPLossRate,(255-BaseLevel)/40,(5000-(BaseLevel*2)); + bonus bHPGainValue, BaseLevel; + } + + // Additional resistences + //bonus2(bAddEff, Eff_Stone, 100); + bonus2(bAddEff, Eff_Freeze, 100); + //bonus2(bAddEff, Eff_Stun, 100); + bonus2(bAddEff, Eff_Sleep, 100); + bonus2(bAddEff, Eff_Poison, 100); + bonus2(bAddEff, Eff_Curse, 100); + bonus2(bAddEff, Eff_Silence, 100); + bonus2(bAddEff, Eff_Confusion, 100); + bonus2(bAddEff, Eff_Blind, 100); + bonus2(bAddEff, Eff_Bleeding, 100); + //bonus2(bAddEff, Eff_DPoison, 100); + bonus2(bAddEff, Eff_Fear, 100); + bonus2(bAddEff, Eff_Cold, 100); + bonus2(bAddEff, Eff_Burning, 100); + bonus2(bAddEff, Eff_Deepsleep, 100); + "> + OnUnequipScript: <" + dispbottom "The cursed spear still sticks to your hand..."; + callfunc "SC_Bonus", rand(10), SC_CURSE, 1; + "> +}, // // Pets |