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authorJesusaves <cpntb1@ymail.com>2023-10-28 13:36:38 -0300
committerJesusaves <cpntb1@ymail.com>2023-10-28 13:36:38 -0300
commite086d8c87aa007a4dfe8dd675abb60ff32fc78af (patch)
tree749303cd5a9f1badb067143fb8cae33c05e321ff /db/re
parent4c9a16a8a3d1816c4781baffcf83b03fa226870e (diff)
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Include Blightbringer into Database
Diffstat (limited to 'db/re')
-rw-r--r--db/re/item_db.conf107
1 files changed, 106 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index b368125aa..efa479dd4 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -14328,7 +14328,7 @@ item_db: (
// Additional effects
skill EVOL_AREA_PROVOKE, 9;
- // Additional resistences
+ // Status ailments inflictions
bonus2(bResEff, Eff_Stone, 10);
bonus2(bResEff, Eff_Freeze, 10);
bonus2(bResEff, Eff_Stun, 10);
@@ -14351,6 +14351,111 @@ item_db: (
callfunc "SC_Bonus", rand(10), SC_BLIND, 1;
">
},
+{
+ Id: 3605
+ AegisName: "Blightbringer"
+ Name: "Blightbringer"
+ Type: "IT_ARMOR"
+ Buy: 9999999
+ Sell: 0
+ Weight: 2000
+ Range: 3
+ Loc: ["EQP_HAND_R", "EQP_HAND_L"]
+ Subtype: "W_2HMACE"
+ WeaponLv: 1
+ EquipLv: 1
+ Refine: true
+ Trade: {
+ nodrop: true
+ notrade: true
+ noselltonpc: true
+ nocart: true
+ nostorage: true
+ nogstorage: true
+ nomail: true
+ noauction: true
+ }
+ Slots: 2
+ AllowCards: {
+ id5022: 2
+ id5023: 2
+ id5024: 2
+ id5025: 2
+ id5026: 2
+ id5027: 2
+ id5028: 2
+ id5029: 2
+ id5037: 2
+ id5038: 2
+ id5039: 2
+ id5040: 2
+ id5041: 2
+ id5042: 2
+ id5043: 2
+ id5044: 2
+ id5045: 2
+ id5046: 2
+ id5047: 2
+ id5048: 2
+ id5049: 2
+ id5050: 2
+ id5051: 2
+ id5052: 2
+ id5053: 2
+ id5054: 2
+ id5055: 2
+ id5056: 2
+ id5057: 2
+ id5058: 2
+ id5059: 2
+ id5060: 2
+ id5061: 2
+ id5062: 2
+ id5063: 2
+ id5064: 2
+ }
+ Script: <"
+ bonus bAtkEle,Ele_Dark;
+ bonus2 bAddRace, RC_Legendary, 25;
+ bonus bFlee2Rate,-100;
+ bonus bSpeedAddRate,-(BaseLevel/10);
+ bonus bHit,-(BaseLevel/10);
+
+ // This weapon attack power grows with the user
+ bonus bAtk,BaseLevel * 10;
+ bonus bMatk,-(JobLevel);
+ skill TMW2_OVERLOAD, getrefine();
+
+ // Equipment use is free after level 255 or during tests
+ if (BaseLevel < 255 && !$@GM_OVERRIDE) {
+ bonus bNoRegen,1;
+ bonus2 bSPLossRate,(255-BaseLevel)/30,(5000-(BaseLevel*2));
+ bonus2 bHPLossRate,(255-BaseLevel)/40,(5000-(BaseLevel*2));
+ bonus bHPGainValue, BaseLevel;
+ }
+
+ // Additional resistences
+ //bonus2(bAddEff, Eff_Stone, 100);
+ bonus2(bAddEff, Eff_Freeze, 100);
+ //bonus2(bAddEff, Eff_Stun, 100);
+ bonus2(bAddEff, Eff_Sleep, 100);
+ bonus2(bAddEff, Eff_Poison, 100);
+ bonus2(bAddEff, Eff_Curse, 100);
+ bonus2(bAddEff, Eff_Silence, 100);
+ bonus2(bAddEff, Eff_Confusion, 100);
+ bonus2(bAddEff, Eff_Blind, 100);
+ bonus2(bAddEff, Eff_Bleeding, 100);
+ //bonus2(bAddEff, Eff_DPoison, 100);
+ bonus2(bAddEff, Eff_Fear, 100);
+ bonus2(bAddEff, Eff_Cold, 100);
+ bonus2(bAddEff, Eff_Burning, 100);
+ bonus2(bAddEff, Eff_Deepsleep, 100);
+ ">
+ OnUnequipScript: <"
+ dispbottom "The cursed spear still sticks to your hand...";
+ callfunc "SC_Bonus", rand(10), SC_CURSE, 1;
+ ">
+},
//
// Pets