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author | Jesusaves <cpntb1@ymail.com> | 2019-01-08 12:52:51 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-08 12:52:51 -0200 |
commit | 42f0fd6aed56fa85db47765b9574a4c4d957e486 (patch) | |
tree | 853646d7e301e338dcad3214bfd94339d8275d1e /db/re/item_db.conf | |
parent | 54bc9e5eaaade36ade100e69d96a02893f3f7c45 (diff) | |
download | serverdata-42f0fd6aed56fa85db47765b9574a4c4d957e486.tar.gz serverdata-42f0fd6aed56fa85db47765b9574a4c4d957e486.tar.bz2 serverdata-42f0fd6aed56fa85db47765b9574a4c4d957e486.tar.xz serverdata-42f0fd6aed56fa85db47765b9574a4c4d957e486.zip |
Reorder quivers IDs
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r-- | db/re/item_db.conf | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 2269ef560..f2509bf02 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -5463,6 +5463,28 @@ item_db: ( }, { Id: 1173 + AegisName: "IronQuiver" + Name: "Iron Quiver" + Type: "IT_ARMOR" + Buy: 240000 + Sell: 5800 + Weight: 140 + Def: 0 + Loc: "EQP_ACC_L" + EquipLv: 50 + RequiredAgi: 25 + Refine: false + Script: <" + if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { + bonus bAspdRate,16; + bonus bAddMaxWeight,200; + } + bonus bMaxSPrate,-20; + bonus bLuk,-2; + "> +}, +{ + Id: 1174 AegisName: "BronzeQuiver" Name: "Bronze Quiver" Type: "IT_ARMOR" @@ -5484,7 +5506,7 @@ item_db: ( "> }, { - Id: 1174 + Id: 1175 AegisName: "PlatinumQuiver" Name: "Platinum Quiver" Type: "IT_ARMOR" @@ -5506,7 +5528,7 @@ item_db: ( "> }, { - Id: 1175 + Id: 1176 AegisName: "DragonStar" Name: "Dragon Star" Type: "IT_ARMOR" @@ -5523,7 +5545,7 @@ item_db: ( "> }, { - Id: 1176 + Id: 1177 AegisName: "MichelSoul" Name: "Michel Soul" Type: "IT_ARMOR" @@ -5539,28 +5561,7 @@ item_db: ( bonus bMdef,25; "> }, -{ - Id: 1177 - AegisName: "IronQuiver" - Name: "Iron Quiver" - Type: "IT_ARMOR" - Buy: 240000 - Sell: 5800 - Weight: 140 - Def: 0 - Loc: "EQP_ACC_L" - EquipLv: 50 - RequiredAgi: 25 - Refine: false - Script: <" - if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { - bonus bAspdRate,16; - bonus bAddMaxWeight,200; - } - bonus bMaxSPrate,-20; - bonus bLuk,-2; - "> -}, + /////////////////////////// // Chest Armors { |